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anathema's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1211 | 3.144 | 3.235 |
Overall | #1606 | 3.087 | 3.176 |
Presentation | #1760 | 3.144 | 3.235 |
Originality | #1903 | 3.144 | 3.235 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You lose one of your movement directions every time you run out of health, eventually losing all control of the character
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
That's a pretty cool game! I enjoyed it, it's a really clever concept that made me think! good job! rated! please check out my game too :D
Really cool idea and a lot of fun. I like how you had to try and bounce yourself against walls to move directions that you sacrificed.
Really cool game!
The various sounds are cool, though I would have put a clearer sound for when you take damage.
At first, I wasn't convinced by the bouncy screen, but it's really useful when you lose control :)
Enemy variety is impressive!
I would have liked a boss, but frankly, that's an awesome game :3
I like the visuals of the game, and the core idea of losing controls every time you run out of health is interesting (and akin to my own game). Still, I feel like just the loss of a button is not interesting enough, as it creates a negative feedback loop that just leads you to fail faster next time, instead of forcing you to adapt your playstyle to the new limitation. So maybe consider giving the player something in return for the lost control? I am bad with bullet hell games, though, so take that advice with a grain of salt. :D
This was a lot of fun! Lots of great potential to extend (maybe a way of getting the keys back after losing them?). Controls are tight and sharp, at least before you lose them :)
For sure this game has the potential to be quite a fun game! I recommend you continue the development! Peace!
This game is really cool! I like the mechanic a lot (especially the bouncing), and I agree with yellow768, it would be cool if there were less health pick ups in the beginning, so you die sooner.
Overall really fun, good job! :)
I like bouncing off the walls, and I do like the sound effects. The gray background gives me this "unfinished" vibe though for some reason.
I took me to wave 8 to die, so I didn't get to see the "out of control" aspect till later on. Maybe if the health was lower, and less health pickups?
I think a simple addition that would make sacrificing a lot more compelling is displaying my score somewhere, so I'd want to keep going to improve my score. Maybe the score could have a multiplier based on how many controls have been sacrificed?
Overall though, it was fun shooting at the enemies and it kept me going for a while
I like bouncing off the walls, and I do like the sound effects. The gray background gives me this "unfinished" vibe though for some reason.
I took me to wave 8 to die, so I didn't get to see the "out of control" aspect till later on. Maybe if the health was lower, and less health pickups?
I think a simple addition that would make sacrificing a lot more compelling is displaying my score somewhere, so I'd want to keep going to improve my score. Maybe the score could have a multiplier based on how many controls have been sacrificed?
At first glance seems really simple, but it's really fun. Great music, and the sound of hitting your enemies is surprisingly satisfying. The sacrifice mechanic works great - bouncing off the walls was a great choice, and there are some situations where sacrificing one or two directions makes the game more fun.
Nice work overall! Maybe consider adding a tutorial or how-to next time.
Thanks for your feedback! I did want to have some sort of how-to, but I ran into the deadline before I could get around to it. If I patch the game, I'll definitely add it in!