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A jam submission

Unbelt ManagementView game page

Save your ship from doom
Submitted by Gemini Taurus (@_antonomase) — 8 hours, 21 minutes before the deadline
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Unbelt Management's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#2574.0074.250
Overall#7513.4773.688
Fun#9963.2413.438
Presentation#13373.3593.563

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
A simulation game where the camera is "out of control"

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Submitted

Things I liked:

This is a super original idea, and a creative take on the prompt. The different ship components were nicely distinct and clearly communicated their gameplay function. Your focus on buttons was good, because I think anything else would have been too difficult to control at the rapid pace required. Your tutorial level was a very clear way of communicating the rules. Art was very clear and functional, and the adaptive music was a nice touch.

Potential areas for improvement:

Your attempt to streamline the controls lead to confusion in some areas (the sliders and wheel took some getting used to). A pause button with the ability to go to the main menu would have been really nice, given that I ended up losing intentionally to get to harder difficulties. I think the most noticeable thing is that difficulty scaling based on levels is really hard to do with the concept you created; the way it is right now, the harder levels felt basically unwinnable because you can't navigate to enough panels. Maybe instead of increasing the amount of error caused by each component, increase the number of components? Or turn it into an endless single level with escalating difficulty? I'm honestly not sure about the best solution.

Overall:

This game feels criminally underviewed given the creative concept and effective, cohesive execution. It was very fun to play, even if the later levels felt unfairly hard (I can't imagine making 60 seconds on nightmare mode). Well done!

Developer (1 edit)

Thanks for your honest and complete feedback! The wheel and sliders were the hardest thing to make since when you click on them you need to keep your mouse over it all the time. And for the difficulties, there were added the last hours, meaning that I couldn't change much between them. I wanted to change the camera speed and rate at thing are disrupted  but my system couldn't endure that ( bad coding for the most part). For the game mode with escalating difficulty, it the thing you unlock with nightmare mode. And thanks again for you rating my game and leaving a so constructive comment!

Submitted

Really cool take and great submission overall! Hard a time with the getting the wheel straight & some of the harder difficulties (couldn't really understand what was causing the error rate to rapidly climb). It certainly nails the theme!

Developer

Thanks for playing the game! The difficulties were really hard to figure out (and I kinda failed to do something really interesting for them) because I wanted to change the camera speed and other parameters, but the way I coded stuff made that only one thing could be changed for each level. And it was the " error multiplier", that changes how much things weighted for the error calculation. Next time, if I do an arcade game, I'll try to make each mode really stand out!

Submitted

Cool game! I think it's a really unique idea and I like how frantic it can get with trying to click on multiple things at once. The camera angle was pretty creative too, I have pretty bad motion sickness but it was cool while I could play it ;)

I also think the adaptive music with the higher error is really interesting! Good work.

Developer(+1)

Thank you for your feedback! Motion sickness was my biggest concern during development and I tried to minimize it as much as possible. But in a game where you don't control the camera, it's almost impossible to remove the motion sickness.

Submitted

I didn't mark you down for the camera motion, I really enjoyed it! I just have a weak stomach so I couldn't play long :)

I really enjoyed your game and I thought it was a creative take on the game. Could I ask you to check out my game as well? :)

Developer

Yeah, I'll take some time to check out your game!

this is verry cool but i think i'm never going to unlock the all stars mod in legit ways 

Submitted

Nice work. After a while the moving becomes a bit much for me but it was fun to play!

Submitted

The visuals are really nice and I liked the effect of speeding up music as the error increases. Had no issues and fun time playing it!

Submitted

What a cool game, it simple but i really like the style of the game!

Submitted

your game is awesome!

Developer(+1)

Thanks!

Submitted(+1)

Wow, this is pretty amazing. You managed to simulate the out_of_control feeling we get in dreams. 5/5 on all fronts, I have no complaints, great Anxiety Inducer

Submitted(+1)

I'm gonna share this

Developer

Well thank you so much, I'm glad you had a good time with my game!