Play game
Suicide Switch's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1168 | 3.469 | 3.469 |
Overall | #2199 | 2.844 | 2.844 |
Presentation | #2778 | 2.719 | 2.719 |
Fun | #3023 | 2.438 | 2.438 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Every 4 seconds you the AI takes control of the player and tries to die.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
Leave a comment
Log in with itch.io to leave a comment.
Comments
cool geym, need sequel like dmc2
One of the best ideas of the jam ! , and solid presentation ! although a bit short.
nice game it was really fun
Cool game! I loved the art! I would suggest giving the player more feedback when they die.
Great concept! I really wish I could have played this game to completion but I couldn't jump high enough at some parts. I see that you're already aware of this issue. I'm sorry this happen. Game dev is so frustrating sometimes :/
As others have said, there seems to be an issue with the jumping for some people. However, I haven't been able to recreate the issue myself. So far I don't know if this is a problem for everyone or not, so please tell me in a comment if you have been able to play the game without any jumping issues.
Fun game, but as other's have said I ran into platforms I could not reach. Took a bit to realize that you can still influence the character when in demon form.
Hey ive just tried your game, i couldn't jump out of one of the holes as well in or out of demon form.
I really like being able to play from the jump! The idea is there, however i couldn't make any progress due the platforms being out of reach or the jump not being high enough to progress. wish i could've gotten farther to test out the out of control aspect.
Hello! Thanks for the feedback! Did you hold down the jump button or were you just tapping it?
i ran into the same problem, some parts had the jumps ever so slightly too high to cross over no matter how long i held jump
I see. I think it might be caused by hardware differences as I seemingly can't replicate the problem. I guess things like that are bound to happen in game jams given the tight schedule. It's a shame bugfixes are not allowed post-submission. Oh well. Thanks for telling me either way!