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A Walk of Surrender's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #7 | 4.517 | 4.517 |
Presentation | #275 | 4.121 | 4.121 |
Overall | #295 | 3.793 | 3.793 |
Fun | #992 | 3.241 | 3.241 |
Ranked from 58 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It allows a player to independently discover their relationship to surrender and control, with little guidance.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
I really enjoy this game. While taking control/vision away from the player this harshly is not the best choice in terms of fun, the art and music perfectly fixes those mistakes. Very original and cool presentation. Great work!
I enjoy playing this game! The color change is way too hard but you get used to it.
Great take on the theme and execution! I love the contrast between the craziness of walking and standing still. Really enjoyed the ending too, would be cool to see how far you can take this idea!
Really cool aesthetic and interpretation of the theme, maybe including checkpoints would have been nice. Great game!
That was certainly unique. I like the concept, audio and visuals are also fine.
As for gameplay - starting again after dying seems a bit too harsh for me.
Wow, not quite sure what to say about this game, it is a very deep experience, and a fantastic take on the theme. Well done!
This is a great concept and I love the music and overall look! The colorful moving text really enhances the feeling of loosing control! Very creative :)
Laura
You captured the theme beautifully!
This is brilliant. You're literally forcing the player to surrender and relinquish control after teaching them that doing so can be dangerous.
I think in terms of the theme, this is the most creative entry I've seen so far.
Nicely done.
I love the elevator music!
Nice idea! I liked the art of the panels and the music that plays with them
This is a really cool idea and very well executed! Great job!
Whoa. I love this. The mechanics and the level design delivers the message very well.
<SPOILERS>
The way the game starts by making sure the player knows they're in danger, then repeats that lesson several times. By the end you don't encounter any more cliffs and you think "Wait... am I safe now?" and push on, despite being a bit nervous. That's a genius idea right there.
</SPOILERS>
Also, the music is great.
<spoilers>
I'm so glad you felt all that! We wanted to condition the player to be fearful and establish a habit of staying in control. The goal is to then unlearn and have faith, despite all the betrayal one may have faced. We really tried to gamify the human struggle of letting go after having built up so many walls and defense mechanisms through life.
</spoilers>
Thank you for your in-depth comment!
Talking about the overwhelming thoughts! Pretty cool idea, it makes you see the emotional side of the character and it gives a complete twist for a platformer game. Also nice selection of music and art I really enjoyed.
Keep it up with the great work!
Matches the theme perfectly!
Wah, very cool. I definitely found myself going on the emotional journey you seemed to be targeting. From being curious about it, to trying to fight it, to trying to exploit it, to accepting it. Very nicely done. Your sound and writing made this a deeply unnerving experience and it worked perfectly. Great use of the theme.
This is like my favorite comment so far! Thank you for playing the game and leaving such a thoughtful comment.
Perfect fit for this jam... gamifies the player's lack of control.
Weird in good ways. A well executed game with an interesting concept.
Great take on the theme as well as good music and visuals!