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A jam submission

Control: Override (Jam + Postjam version)View game page

A game about injecting "control" into a world devoid of it.
Submitted by B-Deshi Dev (@B_DeshiDev) — 2 hours, 33 minutes before the deadline
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Control: Override (Jam + Postjam version)'s itch.io page

Results

CriteriaRankScore*Raw Score
Fun#1343.9363.936
Originality#2094.0644.064
Overall#2393.8513.851
Presentation#13313.3623.362

Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You are a computer virus out of control. You can only "hold" one "Control". Thus you are constantly out of control(s). And the effects of the controls... can be out of control.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Viewing comments 9 to 1 of 29 · Previous page · First page
Submitted(+1)

The idea of chosing which controls requires some forethought, turning it into a platformer clevery disguised as a puzzle - polish it up, and release post jam!

Submitted(+1)

So satisfying to beat that last level. Great concept and execution!

Submitted(+1)

Wow, the concept is so cool! With a bit of polish, this could be an amazing game.

Submitted(+1)

I loved the beam idea to grab the control nodes, and also think the idea of being able to control the platforms themselves is really cool! All the puzzles were great, I liked the red herring left arrow outside one of the levels.

The simple color shapes and aesthetic come together really nicely. Everything was clear and the game looks really good, great job on the art!

Developer

Thanks! I pretty much made that level based on the idea that the player will really want that arrow but will finish the level without it lol.

Submitted(+1)

Nice puzzle game, it sure gets harder near the end. There were some physics and collision bugs I used to complete the last levels, but honestly very inventive and overall great job !

Developer (1 edit)

Actually, the bugs are intentional... mostly. Especially the on the level with the flipped flag.

Submitted(+1)

very creative puzzle game

Submitted(+1)

very creative puzzle game

Submitted(+1)

I really like this concept, transmitting the controls to the platforms was really fun and makes for really cool puzzle design. The color palette made this game incredibly readable to so making sense of how to play was intuitive. My one main criticism is I'm not really a fan of the limited  range of the code injection feature, it mostly just becomes tedious and doesn't add much to the puzzle design. I also had some weird collider issues. Other than that, great submission!

Developer

The injection range was pretty much an after thought that I added to give the player some restrictions. I do agree that it can get pretty annoying. If I expand on the prototype then I'll see if I can improve/reiterate on the injection mechanic.

Submitted(+1)

Neat puzzles. I really like this concept, and the depth that is added from being able to control the platforms.

Viewing comments 9 to 1 of 29 · Previous page · First page