Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

CheatMaster 3000View game page

A puzzle game, where the puzzle designer has no control, the user cheats to the solution, but it has consequences
Submitted by Webox (@webocs) — 1 hour, 56 minutes before the deadline
Add to collection

Play game

CheatMaster 3000's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#2014.0694.069
Presentation#6683.7763.776
Overall#10393.3283.328
Fun#22052.7242.724

Ranked from 58 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
It's a puzzle game, where the puzzle designer has no control, the user creates the solution. At the same time, the user randomly glitches the game as they cheat their way through. Glitches also grow uncontrollably, eating the level

Did your team create the art for this game during the 48 hour time slot?

No

We used pre-existing art

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 27 to 21 of 27 · Next page · Last page
Submitted

This is a really cool game! I love the art style and while the controls got really whacky really quickly, I just about figured it out... The game is pretty intense for a game jam gam, but really great work!

Developer(+1)

Hey thanks a lot for playing!! I'm glad you liked it. Yes the control where a bit wacky by design, but it ended up being not too cool for some people. The idea behind it was that the cheatmaster didn't reall added any buttons, so in order to use it you should've had to share the controls. It's a cool idea, in my head haha. Thank you for playing and the feedback!

Submitted(+1)

That's a really clever and original idea, and the execution is just over the top! I mean, there are bugs, like some objects getting in wrong state or switching it for no reason, or being able to run through closing door / staying in it after it closes, but I can't really tell if that's a problem with a game itself, or with my cheating extension... ;) I really like what you can do with the objects' connections and that there's as many ways to solve each level, as the player can come up with, thanks to the nature of the game. Good stuff!

Developer

Hey thanks a loot for the feedback! I'm glad you liked it. The random events happening where part of the cheatmaster side effects, I just did a poor job explaining it, (or maybe it's just a bad mechanic ).  There are some collision bugs at some specific places due to rushed level creation, maybe you experienced that too. It needs tons of polishing! haha. Thank you for playing!

Submitted (1 edit) (+1)

Love the presentation, from the physical Game Boy to the hand-written notes to the Misingno-style glitches. Only 90s kids will understand ;-)

It took me a while to get my head around the gameplay, but even when I did, it was a bit fiddly and repetitive. I was impressed by how much you packed in though. Sharper level design (i.e. two gates versus five in single level) might have helped the idea shine through.

Submitted(+1)

Really enjoyable. And a surprisingly polished and consistent aesthetic. Well done!
I gave up on the fourth level or so because I died and respawned at the beginning. Feels harsh but also true to games of the era, haha

Developer

Thanks for playing!! Yes indeed haha, not many checkpoints back then.  I'm glad you liked it! :D

Submitted(+1)

Gliched and won.

Developer

GG!

Submitted(+1)

Love how committed you are to making it look like an old Gameboy game. I found the idea and game very enjoyable. It is sometimes a little hard to control where to place and item, but besides that well done :)

Developer

Hey thanks for the words!! Yes I worked really hard on the looks, I'm glad that you like how it looks :D It took a lot of time to draw all of that and make the camera rendering to that texture look good behind the frame

Submitted(+1)

Very cool-- having all the puzzle elements available to you can be a bit overwhelming though. I gave up on level 5, is there much more after that?

Developer

NICE! Not really,  it ends in lvl 6, so you were really close!. Thanks for playing! I'm glad you liked it! :D

Viewing comments 27 to 21 of 27 · Next page · Last page