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A jam submission

Diet Check (please read instructions)View game page

Lead your character to healthy food choices!
Submitted by Zax37 — 2 minutes, 14 seconds before the deadline
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Diet Check (please read instructions)'s itch.io page

Results

CriteriaRankScore*Raw Score
Originality#8233.6413.641
Overall#9693.3593.359
Fun#10113.2313.231
Presentation#12063.4363.436

Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The character tries to eat unhealthy food, you cannot control her desires, but you can block her path to make her choose healthy food.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Viewing comments 27 to 8 of 27 · Next page · Last page
Submitted(+1)

interesting mechanic. its a puzzle game, but it doesnt give you time to think so you have to make real time decisions and repeat. kinda like hitman and he art of repetition. great game!

Submitted(+1)

A puzzle game that forces you to make real-time decisions is a really tough thing to pull off. They usually fall into three categories:

(1) one where the player can adapt to the changing situation at hand (which usually means making the puzzle turn based so that they have time to plan ahead)

(2) one where the player can 'program' the movements in advance so that it's not a test of reflex, only planning

(3) a compact solution where the player can mentally plan out all of the physical actions and then be left to execute on them (puzzle platformers)

To that end, as the solutions got bigger they shifted from #1 --> #3, and what was reasonable to figure out in real-time ended up feeling like trial and error later. 

Level design is really difficult during a jam, especially since you have a limited playtesting window, so it can be a real challenge to figure out when you've crossed the boundary for how much forward planning a human can (and wants to) do.

For me real-time puzzles are really engaging (and potentially even preferable), but I think your level design necessitated a 'pause' button.

Mechanically, you fit the theme really well. I did encounter pathfinding issues (I think maybe you weren't supposed to be able to place a wall over the food itself?), but they did not detract from the game itself. 

I thought the story-book presentation was wonderful, even if the theme did not strike a chord with me personally. 

There's a great kernel of a game in here and I'd be excited to see it expanded on.

Developer

Thanks for a long review :) yes, you weren't supposed to place blocks on the food, I left it to be fixed later as I was mostly fighting with the pathfinding issues, and there was simply not enough time after all :( I literally submitted the game 2 minutes before the deadline :P

But I'll sure work on everything you mentioned there, and will build more levels, you can follow me if you'd like to see how it goes :)

Submitted(+1)

So I love the graphics and the feel of the game.   The concept was really unique to me and highly enjoyable to play with once I figured it out.   A tutorial or some explanations on the first level would really help eliminate some of the trial and error I went through.    I didn't hear any audio, not sure if there was any or it didn't make the cut due to time.   Also the download version was unplayable for me because most of the game screen was over the top of my display for some reason and I couldn't adjust it.   Lots of potential here and I really enjoyed trying to beat my previous shortest path.   Well done.

Developer

Oh wow, I'm so sad you couldn't hear any audio, I found a really cute and catchy tune for the game and recorded some funny sounds, people seemed to have really enjoyed them :)

I've noticed the screen size problems on some devices, I'll have to experiment a lot to find a configuration which works for everyone :)

Submitted(+1)

I really enjoyed this game and I think it has a lot of potential. The timing aspect of it was interesting and I liked that you couldn't just block off the junk food since the lady would stop moving. One thing you could improve on is I feel like the levels "started" too fast. The lady would instantly move and sometimes the junk food was really close by. This didn't give me much time to observe the map and plan out my moves. A button to clear walls could also expand how levels worked and could also allow players to undo any misclicks.

Submitted(+1)

Potentially good mechanic for a puzzle game, but it did feel like it didn't have any real difficulty to it. Because there was no downside to placing a block, the player can just place blockades wherever they feel like and basically just clear each level by racting to the updated path. I also feel like the time based aspect of the puzzles should either be emphasised more or removed completely (through a pause function or similar). Because in it's current state the timed aspect doesn't enhance the puzzles in any real way, so either I would like to see the time aspect either removed completely (with some clever level design to make up for it) or I would like to see puzzles that are only solvabe then using time to your advantage.

I also found a bug where you could place block ontop of foods (the bad ones) and the pathfinding wouldn't update making the player walk into the wall continously (until I placed a block on the character and it spazzed a bit and then started the level over again).

Nice puzzle game with potential.

Submitted(+1)

I really enjoyed this, I wish there was more. I enjoyed that when you placed blocks was as important as where. However, some features you might want to add are an in game tutorial and automatically failing the level if you block off all the candy. In addition, you might want to prevent the placing of blocks directly on top of food or the player. 

Submitted(+1)

Its a neat little puzzle game, i really liked the idea of having to forge a path that would trick her into eating the healthy food. I would've liked to see more levels and it has a lot of potential. Great job!

Submitted(+1)

This was a neat little puzzle game and a funn take on the concept :) The artwork is great and I also love the music. I have actually used that track in one of my previous games! I think the game could benefit from a bit mmore content and some overall polish but considering you're a solo dev and this was done in 48 hours this is a minor grip! Really great entry, good luck with the jam :)

Submitted(+1)

The art is excellent! I liked the idea for the game but unfortunately the game is a bit buggy. I think that a bit more work will make the game great.

Submitted(+1)

This is a really pretty game! I am a big fan of the aesthetic and colours. The game is pretty enjoyable, I like the really easy and initiative gameplay. Really fits great with the theme. I ran into an error on stage four I think it was where she just wouldn't start moving, was a bit strange. Unless the puzzle was just so advanced I couldn't figure it out. :P

Keep those cute graphics going! And good job on the game. :) - Deer

Developer (1 edit)

Oh, that's not a problem, it's just the best 'congratulations screen' I could come up in last 5 minutes before sending the game as the deadline was comming really close :D I wish I'd put there at least some text so it wouldn't confuse people, but I really wanted to avoid not making it in time as I did in the last ludum dare jam (which was my first btw) ;)

Submitted(+1)

Ooooh okay. That's great :D

I can also related, I've personally done several Ludum Dare's and only two of them ever got "finished." Good job on getting it uploaded at least!

Submitted (1 edit) (+1)

nice game, quite clever. I would play more levels of this. It's a great concept with almost perfect execution. 5 Stars for everything. I can't find any way to get past the level with just vegetables though.

Submitted(+1)

At first i would'nt have thought these puzzles could be complex and fun but you get me wrong.

Submitted(+2)

A very interesting concept! It was fun to figure out what sort of strategies work / don't work here, for example never leaving the fruit in a dead end, and it was satisfying to finally get the right blocks in. My suggestion would be however to have a longer delay, or some user input before starting the level, as right now it just kinda starts and doesn't give me much time to think ahead. Other than that great game :)

Submitted(+1)

Clever idea with great presentation. I appreciate the path finding work that went into this. I did run into an issue with getting the character stuck on the corner of a square once, but rebooting the game fixed it. Well done!

Submitted(+1)

Big fan of the color pallet and minimal style! fun little puzzle game, good job!

Submitted(+1)

omg  this feels like me in quarantine haha. 

This is a Pretty original Idea actually!, I haven't seen any similar take on the theme so far.  it may need a bit of polishing but hey it's a jam and it's only 48hs.

 Sometimes i kind of cheated (specailly in the lvl previous to the one where there's only vegetables) There was no way to the muffins but if I deleted the tile right below the muffins the algorithm would find a way to it.

Also art style is pretty cool, It's really cohesive and fits well with the idea!

Nicely done!! Congrats on the game! 

PS fix the little bugs and make more lvls!!

Submitted(+1)

A simple yet fun puzzle game using pathfinding as the puzzle itself. A pretty great concept (not to mention the cute art and music) and I would love to see this more developed!

Submitted(+1)

really interesting concept for a puzzle game, i just wish there were more levels! the minimal style of the art is also very aesthetically pleasing :) great job!

Developer(+1)

Thank you! I'll sure add more levels after the jam ends! :)

Submitted(+1)

Really original way of making puzzle out of Pathfinding Algorithm and it's fun. The visual is fine, the music fit the game and sfx are well integrated. The losing sound is a bit weird, but I will say that it fit well. Didn't really run into any bug other than the install.

Good Job overall !

Submitted(+1)

Interesting game where you have to play with the pathfinding. Pathfinding bugged out a few times, but it was looked pretty. 

Viewing comments 27 to 8 of 27 · Next page · Last page