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GMTK 2020 Slingshot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #4542 | 1.863 | 2.500 |
Originality | #4672 | 2.012 | 2.700 |
Presentation | #4718 | 1.863 | 2.500 |
Overall | #4865 | 1.789 | 2.400 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You do not have control over the enviroment. You do not have control of the spaceship except slingshotting out of the planets orbit.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
Interesting idea, but there was really one thing that stopped me enjoying it. That was the debris. It seemed to happen randomly, but when it got in your path, there was litereally nothing you could do to avoid it and it would result in instant and frustrating death. I understand that the logic was to make it "out of control", but it came off more annoying than challenging.
If the character was more survivable or the debris/planet placement was more predictable, it would make this game a great little timewaster. A few small changes would go a long way here.
It took me a few tries to get the hang of this game, but once I did I realized it was a pretty clever idea. The music is a good fit, although I usually died very quickly in this game, so listening to the music constantly restart got annoying. This might have been fixed by letting the music continue after death, or having multiple songs that could play. Having other sound effects would help this game a lot too. The art simple, but in an inviting way, and what sprites were supposed to be was clear.
I quite like the idea, I think it could be quite fun on a phone. Avoiding the debris was rather hard though!
I enjoyed the concept and execution! I do wish the camera was moved a bit out so I could plan my movement better.