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Cuby Rescue Bot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1566 | 3.294 | 3.294 |
Overall | #2511 | 2.725 | 2.725 |
Fun | #2635 | 2.569 | 2.569 |
Presentation | #2979 | 2.627 | 2.627 |
Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You can't control the robot when you don't see it on screen
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
I can see where you going with this idea and is a real shame that you could not finished it
Also I would say extra points for trying to do something in 3D in so short period, keep going!
Than you!!! Yeah, 2D games are much easier to dev (It's debattable), but i enjoy more making 3D games sooo... 3D it is!!! π
Really cool concept. Cant say too much since the game is unfinished.
I would love it if when you failed, it reset faster.
Well, the comment is always appreciated!!! Thank you for playing my game and for the feedback!!!
Well, You're right!!! I forgot to write in the commands that you can press "R" to restart!!! I'll add on the description it once the jam is ended... π€£π€£π€£
(But still, i don't think is THAT bad of a time, tho)
Really cool concept. Cant say too much since the game is unfinished.
I would love it if when you failed, it reset faster.
I like how this game restricts your agency in several key ways, and the minimalist style helps reinforce this. I'd love to see more levels that explore the ramifications of these restrictions.
Yeah, in the start i wanted to make more levels, mainly to explore better the mechanics of the game, Sadly in the end i didn't managed...
I'm glad you enjoyed the game that much... And i'm especially happy to hear that you liked the style, more importantly that if feels like a cohesive stile, rather than some cool models and some prototype models (that in reality that's exactly what it is, in reality I wasn't really trying to go for a precise art style, but whatever...)
About those restriction... "if you haven't control, then you're Out Of Control", am i right??? (Yeah i'm reaaly proud on how the about my game design and/or mechanics turned out...) π
really cool idea and controls , you should develop this game after jam for sure cause a lot of stuff was missing due to the jam and maybe you didn't have enough time to work on it.
Thank you!!! I'm glad you liked!!! Well, yes, time was also a big factor on why this game is unfinished, but the primary reason is stress... π
About the developing of the game i'll try to continue to develop this game, but in the end it all comes down on how much motivation i have and how much it stresses me out... Well, it's a spiny situation in general... I don't want to promise anithing official, because i don't know if i can't keep my promises, But i'll promise i'll definitely try... π
I played what was there and thank you for uploading something, lots of people didn't even get that far.
The tank controls and fixed camera reminded me of resident evil on playstation.
Perhaps lean into the fixed camera aspect and make the player switch between them like CCTV.
Better luck finishing the next jam!
Thank you for your kind words, to be honest i uploaded this project to "not let my work just go to waste", but from what i've seen the
(not so)few people that playied it really liied the game and/or concept and i got some usefull feedback, so in the end it was totally worth it...Funny enough, i was thinking the same thing while developing the game (what's even funnier is that i didn't even playied that game, i want and have to check it out one day...)
Wow... Switch trough different cameras in the same level??? That sounds like a really cool mechanic... I like it!! π
I wanted to add some monitor PPFX, but i didn't even come to that stage of gamedevThank you!! Thanks for playing the game and for the feedback!!! π
Really cool game, kinda short, I would totally play more!
Glad you like it!!! Thanks for playing!!! π
I am really interested to see how this would turn out if you had more time, I really like where it was going!
Thank you!!! π
The game needs polishing, and adding a custom skybox to your game scenes would've been nice. Sadly, its unfinished so its understandable.
Oh my... it didn't even come to my mind to change ths skybox...
Let's just blame it that's because the game is unfinishedπ€£π€£π€£And about the polish, yeah, i agree... Thanks for the feedback!!!
Nice game, I really like the idea! It is sad that it is not finished :(
Thank you!! And thanks for the feedback!!! π
I really struggled with the lack of camera. But the character is super cute - wall-e like. The controls is a nice feature and fits the theme well. I'd play more levels if they existed and it was a bit more polished. Finish it! :)
I think your struggle with the camera comes from both the lack of polish of my game and the fact that the "OnScreenDetection" script is kinda wanky... But i can easly be wrong... (It's unbeliavble hard to guess player's feedback right sometimes...) Anyway i wanted to add a lillte UI element that displays Cuby's visual but in the end i didn't manage...
Yeah, originally i wanted to do at least 6 levels, but again, in the end i didn't managed to do more than 3... not really proud of the levels in the game either (i think they don't to a well job explaining the mechanics of the game, and the puzzle one is really straight forward and not much of a puzzle)
Onestly, what i regret the most is not having any sounds and not having a menΓΉ... (Not sure why i write this, nobody asked for it, but ok i guess.. π )
I'm glad you liked Cuby... Thanks for the helpfull feedback and for playing my game... I really aperecciate that... π
Pretty good, I think you should work on it, I really like the idea!
(No need to talk about the polish)
Not sure if i'll manage to work on it, but i can tell you that i will try... (No need to talk abou it, indeed...)
Thanks for the feedback and, of course, for playing... π