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Outgun online's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #528 | 3.879 | 3.879 |
Fun | #827 | 3.333 | 3.333 |
Overall | #1304 | 3.212 | 3.212 |
Originality | #2819 | 2.788 | 2.788 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Each match in the arena shooter had a different theme which made the match go out of control
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
An ambitious game to make for a game jam for sure! There is the obvious issue of having people to play a game like this with. Not to mention network issues others have seemed to have. I played a few rounds with the dev as they were kind enough to jump on and let me give it a proper go. I'll leave this point out of the discussion and focus on the game itself.
Firstly, I will say that Outgun Online is a fun little game! A simple but satifying 1v1 2D shooter. The gun selection all feel great to use and the matches flow well!
The game however barely fits the theme, each match having a gimmick that heavily affects things is the premise and it's one that could work rather well, but it didn't feel like anything was different. One change was just low gravity which isn't all that exciting and one was called "big guns" which didn't seem to affect anything, maybe the guns were in fact, bigger, or did more damage, but it wasn't a large enough difference to notice. It just felt like I was playing duck game, but without the ducks.
Despite that, I had a good time with the game and kudos to the dev for making a functioning online game within 48hrs!
Unfortunately, I couldn't get past the starting screen, so I can't comment on the gameplay. The music is excellent, and the sfx and menu selection are really crisp, but it needs a single player mode to test it properly.
It's a fun little game if you manage to find people to play with. The graphics and music are really good.
I wish it was less buggy, though. Actually, multiplayer shooters are hard to do properly, especially in 48 hours, and there were some synchronization problems: both players got Victory screen. Looks like health was not displaying properly too.
I got that random rules thing but I wish it had more influence on the gameplay. For now it's run, jump and shoot no matter what rules there are. Although the movement itself felt nice and spot on.
In conclusion, I think, if you do some more polish and figure out multiplayer stuff (I believe big AAA multiplayer shooters perform some tricks to compensate for the delay), it would become a cool fun game. Good job!
very fun game and i like the visual but it seem if the connection is bad it could mess the game sometime it show both person victory with different health bar left.
Yeah i should of had regions theres just 1 server in london
I am have the same error regretfully
I think its fixed