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Outgun online's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #528 | 3.879 | 3.879 |
Fun | #827 | 3.333 | 3.333 |
Overall | #1304 | 3.212 | 3.212 |
Originality | #2819 | 2.788 | 2.788 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Each match in the arena shooter had a different theme which made the match go out of control
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
Hey, I'm here because of the GMTK Reviewers chanel. Unfortunately I got the same error message like others.
Let me know when you fixed the problem ( - ;
Might be fixed now, :/
It was really fun to play your game! I think this is the only multiplayer game in the jam, so congratulation on that! I have no idea how you get it to work without bugs in this short time.
Anyway, the art looks very nice and overall the game looks pollished. There is not much to criticize.
Really nice entry!
I'm having the same error as another player in the comments:
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Alarm Event for alarm 0
for object obj_server:
buffer_write argument 1 incorrect type (string) expecting a Number (YYGI32)
at gml_Script_write_int
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_write_int (line -1)
gml_Object_obj_server_Alarm_0
Let me know if you can get the servers up and running again :)
Uh try now
I really enjoyed this but it was difficult to play as I had to wiat a long time for someone to come online and play with me. The high jumps and fast movement look really nice and the spee felt good, however the characters and guns seems a bit small compared to the platforms, and they feel a bit light and floaty in the air.
This was hard to play with a laptop trackpad but I had a good go at it and generally enjoyed it a lot
Sorry about the wait to find another player I try to stay in queue most of the day
Hi, really want to play your game but having a few issues (unsure if this is the best place to post, but want to let you know). I'm on windows 10 and downloaded with the Itch.io client.
This is the error I'm getting:
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Alarm Event for alarm 0
for object obj_server:
buffer_write argument 1 incorrect type (string) expecting a Number (YYGI32)
at gml_Script_write_int
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_write_int (line -1)
gml_Object_obj_server_Alarm_0
Sorry, turned out the server had a stroke, it should work now that I restarted it though.
the game looks very nice but i cant play it cuz its online and my wifi is not very good
simple but awesome game really addicting and fun to play 1v1 with your friends , great job!!
It's fun and a great accomplishment to make a multiplayer game for a jam, but it feels completely out of theme to me, otherwise any MP game with different arenas would be classifiable as 'out of control'.
I tried to include the theme some in the form of different game rules, also what did you mean by different arenas, since this game also had differing arenas.
Fun and fast paced. Really cool that it's a multipalyer game
Heey that was pretty cool!!!
Good luck
Wow! Online PVP for a game jam? That's gutsy, but it worked out really well. Very cool! Beauitful aesthetic.
Neat idea! Love the graphics and aesthetic. Multiplayer games are few and far between in game jams. Encountered some lag while playing with the other player teleporting, but all in all, cool game!
Thanks, I was planning on doing multiple servers to prevent that, but was worried that there wouldn't be enough players. So lag is gonna be encountered since only server is in the UK
If you mark your file as being for Windows it can be installed with the Itch app
Dang man! That's amazing! Surely not perfect, but the fact that you managed to get an online game functioning in 48 hours is impressive.
Can you please share the net code? (I was trying to make something MMO-like with GMS2 + NodeJS and it was lagging pretty badly)
Sure I plan to make it opensource once I fix the code a bit, rn its extremely messy
Please notify me :D
Incredible!
What game engine did you use to do this?
I have an online multiplayer project that I want to do and doing it unity has proved to be difficult
Gamemaker Studio 2 with a python server. Multiplayer in any engine is fairly difficult
Battle Arena MMO in 48 hours?
Witchcraft!
How is this even possible? :o
Impressive!!
I unfortunately had no one to queue with... I wont rate this until I can play it. At least menu looks promising
If you want I can hop on the game so you can try it out just reach out to me on discord BountyWolf#9365
Maybe I will then later
An MMO in 48 hours what the heck!
I was lagging hard but managed to play it. The music is great, the visuals super pretty too. I wished there were a tutorial cause i got really confused, if there is I couldn't find it. Great game overall nice work!
Totally slipped my mind to add a tutorial, and yeah lag is to be expected since servers are in the uk and the netcode isn't that great.
Even so, managing to create an online multiplayer in 48h is very impressive! I'm not sure how server managing works, but i'm guessing it takes a lot of effort! Nice job indeed congrats.
Plays very smoothly. Pretty decent multiplayer arena shooter!
Thanks, I think we got the only multiplayer games so wo