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A jam submission

Weapon PossessedView game page

What do you do when your weapon is OUT OF CONTROL?
Submitted by DREW STILLWELL — 2 hours, 39 seconds before the deadline
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Weapon Possessed's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#2453.7763.776
Originality#2873.9833.983
Overall#3613.7413.741
Presentation#10603.5343.534

Ranked from 58 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Typically the player has control over their weapon to fight the baddies, but this game explores the idea of the weapon becoming an enemy outside of the player's control.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Viewing comments 7 to 1 of 27 · Previous page · First page
Submitted(+1)

I really like your interpretation of the theme, nice game!

Developer

thank you!  I think the theme was deceptively tricky and I look forward to seeing what everyone else came up with :)

Submitted(+1)

This was so much fun!!! I loved the progressing difficulty, and how easy it was to navigate around the rooms and the sword! The amount of enemies makes your choices really count, making the times where the sword started powering up in the middle of waves of them all the more satisfying. You should be super proud of this game, it's definitely one of my favorites! Simple, well executed fun! 

Developer(+1)

thanks for playing!! It's was a blast to build too :)

Submitted

thats awesome!! thank you for making something so flipping fun. 

Submitted(+2)

Loved it!  The art is pleasant and the sword activation sound is very satisfying.

Developer

I always add sound near the end of the building process and regret not adding it sooner, it really completes the game feel.  Glad you liked it and thanks for playing!

Submitted(+2)

Great game! I loved pretty much everything about it. If I was being picky, I would say that the text above the sword that says 'space to activate' or whatever should always be straight up, instead of at the angle of the sword. If you are using Unity, you can override the parent's rotation in LateUpdate()

Developer

That was on the list to fix but I didn't get to it in time.  I used Godot but thanks for the tip - and thanks for playing!

Submitted

:) I enjoyed it very much

Submitted(+2)

Nice game - I had good fun with it. Adding another mechanic would have been a nice-to-have but of course I understand there are time constraints and adding mechanics can be time consuming :)

Overall a good concept with plenty of ways to expand on the core gameplay loop! Well done

Developer

thanks for playing!  Yes, I had a couple "nice to have" mechanics on my list that I cut in favor of big fixing and polish :)

(+1)

Fun concept and very nice art style! :)

Developer(+1)

thanks for playing!

Submitted(+2)

Fun idea! :) One thing though it looks like the music only plays from one headphone, it might be something to fix after voting ends.

Developer(+1)

Somehow I didn't notice this while I was building it - thanks for letting me know and thank you for playing!

Viewing comments 7 to 1 of 27 · Previous page · First page