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ASTRAY's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1863 | 3.097 | 3.097 |
Originality | #1955 | 3.129 | 3.129 |
Overall | #2070 | 2.903 | 2.903 |
Fun | #2613 | 2.581 | 2.581 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have to rescue an astronaut barreling out of control in space.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
Hi! I really liked the music choices, first of all - fantastic curation worthy of a Kubrick or Cuaron experience, really well done there. I loved the general feel and look, but I found the alarms a bit too jarring and had to turn down my audio - maybe look into having that balance a bit different, or maybe you wanted that urgency to the feel? Anyway, quite well done, and I enjoyed the mechanics. It definitely felt out of control. And I def didn't find the poor astronaut :(
Yea, I realize I suck at the game which is why I always get the alarms XD
I like the atmosphere, felt very oppressive, I couldn't find the astronaut though, the controls kinda got in the way (although that was probably intentional)
Nice! The ship felt a bit out of control all the time. Guess it's kinda the point. I enjoyed playing it.
Great work! I rated it and enjoyed playing it. Would you mind rating mine?
Good game! I liked the use of light and how it got darker longer everytime you got hit which made it harder and more scary to navigate!
A great game experience! The lights and the sound design make an atmosphere very oppressive. I hold my breath few times when I got lots of asteroids around. It didn't succeed to reach the astronaut (apparently it's an astronaut), but if it was, it could be an idea to add some radio with the astronaut calling help or you (as the captain) trying to reassure or contact the astronaut. Of course, it's easy to say but you get only 48h. So well done!
Note: Quite hard to play with an AZERTY keyboard
Thank you! I'll make sure to include arrow keys as an alternative next time.
I felt a bit lost direction wise, and I wasn't quite sure what the sonar did. The description sadly didn't help much either. Nice aesthetics, though I'd tone down the beeping sound when you get it - it gets quite annoying. Well done!
Thank you, maybe next time I'll add more hints, and make it so the alarm only beeps a couple of times after the hit.
The aesthetics are really nice, however it's way to difficult for me. Also you probably shouldn't have made it beep constantly after getting hit, had to play the game with sounds muted.
Challenging! I like the use of physics and lights here. I also gave up after losing very close to the astronaut (I think).
Couldn't get to the finish unfortunately. Certainly gives off a spooky vibe. When I got close (sonar going fast) there were like 20+ asteroids around though, all touching so it was very hard to manoeuvre around. You get 3 hits no matter what speed - I think that's a bit punishing. Maybe you take less damage at lower speed? Makes going fast high risk/high reward, but is a little more forgiving when navigating through tiny spaces.
Overall an interesting concept with a great atmosphere - and done in just a couple of days!
Thank you. I'll try to factor in the speed of the collisions next time.
Beautiful, creepy, heart pounding... I love a good newtonian physics sim and this does quite a lot with comparatively very little!
I love the way the sonar (in space?) heart beat matches your own as you get closer to the astronaut.
I can imagine this being expanded on with different types of hazard, functions like shields or gravity tractors, even some orbital mechanics? Or maybe just a way to shut off the damage alarm. :P
Great stuff!