It gets very dangerous very fast 😧. Good job !
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Split Shot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1033 | 3.547 | 3.547 |
Fun | #1326 | 3.093 | 3.093 |
Overall | #1801 | 3.000 | 3.000 |
Originality | #4027 | 2.347 | 2.347 |
Ranked from 75 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Massive clusters of enemies, creating more enemies, create an out-of control feeling
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
Comments
Loved the fast paced nature of the game and how quickly the amount of enemies got out of hand!
A couple times I got confused about what was a healthbar and what was an obstacle on the map - maybe consider making them different colors?
Great game, really liked it!
Funny how the art of your game is very similar to mine, even the enemies are the same haha
Really polished game. Crisp visuals and menus! Enemies came rushingin pretty fast. Was running away a lot. Bullets could be faster
Elegant concept, well executed - I think cutting out the minimap would add a bit more of an out of control feeling as it would make it harder for the player to get their bearings and be on top of the situation.
Really impressive! Split Shot is an interesting game, but the mini-map allowed me to see exactly where the enemies are in advance, which would have lost some of the surprise. The gameplay experience would have been better if the light effects had been used to indicate the location of enemies.
I liked the concept, totally did not expect the spawns after the first kill and got hit! Had a bit of fun. Nice Game!!
A beautiful, relaxing shooter! Now those are some words I don't type every day. The visual style is polished beyond belief! The particles make the game pop so much. However, I don't see the tie to the theme? Maybe a self-replicating enemy could be out of control rather than only replicating when dead. Also, I think another enemy could make the game more interesting (unless I just never reached another enemy?)... I felt like I'd experienced the whole game in about 45 secs. Overall, a beautiful game that has snappy controls and sound design out of a triple A game! However, the gameplay doesn't feel particularly innovative and the tie to the theme is somewhat weak..
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