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A jam submission

Split ShotView game page

Out of Control Action Shooter
Submitted by n8dev — 1 hour, 13 minutes before the deadline
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Split Shot's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#10333.5473.547
Fun#13263.0933.093
Overall#18013.0003.000
Originality#40272.3472.347

Ranked from 75 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Massive clusters of enemies, creating more enemies, create an out-of control feeling

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Viewing comments 14 to 1 of 34 · Previous page · First page
Submitted

It gets very dangerous very fast 😧. Good job !

Developer

Thank you!

Submitted

Cool! In fact, your game is very similar to mine. Take a look if you want. =)

Developer

Sure! I'll take a look

Submitted

Loved the fast paced nature of the game and how quickly the amount of enemies got out of hand!

A couple times I got confused about what was a healthbar and what was an obstacle on the map - maybe consider making them different colors?

Developer

You're the second person to note that, I will definitely change the colors if I still work on it post-jam. I'm glad you enjoyed the game!

Submitted

Glow is never too much :). I loved the polish, super fun.

Developer

I'm glad you liked :)

Submitted (1 edit)

Great game, really liked it!

Funny how the art of your game is very similar to mine, even the enemies are the same haha

Developer(+1)

Haha, they do look very similar, bloom is awesome ngl, glad you liked!

Submitted (1 edit) (+1)

The art looks great! Unfortunately enemies tend to get stuck behind walls. It kind of felt like they're out of control themselves :P

Overall pretty solid game, had fun :D

Developer

haha they are programmed to face the player and move forward so that happens :) I'm glad you enjoyed it!

Submitted

Entertaining, well done, the presentation is excellent. Although it is a very normal shoter and does not suit the theme of jam.

Developer (1 edit)

I agree that it is a very loose interpretation of the theme, [edit] thank you for the feedback

Submitted

Really polished game. Crisp visuals and menus! Enemies came rushingin pretty fast. Was running away a lot. Bullets could be faster

Developer

Thank you for the feedback! I was going for that feeling where the enemies rush in quickly, as my game is already a very loose interpretation of 'Out of Control'

Submitted

I liked the dynamic between looking for enemies and then having them rush towards you. Had a good pacing to it.
Maybe an underwater stealth game would be an interesting way to go. Just an idea^^

Developer(+1)

I'm glad I got that part right :) my main project right now is actually a 3d fps stealth game, but I like that idea of a 2d underwater stealth game, thanks!

Submitted

:)

Submitted

A 3D fps stealth game sounds really nice!
Well I played Deus Ex and Dishonored so the genre does not just sound cool :D
Best of Luck! Is it a hobby project or are you doing/planning to do this professionally?

Deleted 4 years ago
Developer

I want to try and make money off of it

Submitted

Elegant concept, well executed - I think cutting out the minimap would add a bit more of an out of control feeling as it would make it harder for the player to get their bearings and be on top of the situation.

Developer

Alright, thank you for the feedback!

Submitted

Really impressive! Split Shot is an interesting game, but the mini-map allowed me to see exactly where the enemies are in advance, which would have lost some of the surprise. The gameplay experience would have been better if the light effects had been used to indicate the location of enemies.

Developer

I appreciate the feedback! Do you mean like the minimap will light up the general area of an enemy's position? 

Submitted

I think it would be better if there was a light effect on the edges of the screen to indicate enemies, for example, if an enemy is walking towards the player from the left, then some blinking red light could be added to the left edge of the screen to alert the player to the left.

Developer

I love that idea! Thanks for that!

Submitted

I liked the concept, totally did not expect the spawns after the first kill and got hit! Had a bit of fun. Nice Game!!

Developer

I'm glad that you enjoyed :) thanks for playing

Submitted

hey, this looks really nice. i struggled a bit playing on a laptop mousepad, but the style/aesthetic and gameplay is pretty solid.

Developer

Thanks for playing :) I appreciate the love. I will definitely consider mousepad players next time, and maybe have support for just using the keyboard or something, in addition to mouse controls

Submitted

Nice, relaxing game, good polish, but I dont quite see the tie to the theme! Anyways, good game!

Developer

I agree with the fact that it is a very very loose interpretation of the theme,, and I appreciate the feedback!

Submitted(+1)

A beautiful, relaxing shooter! Now those are some words I don't type every day. The visual style is polished beyond belief! The particles make the game pop so much. However, I don't see the tie to the theme? Maybe a self-replicating enemy could be out of control rather than only replicating when dead. Also, I think another enemy could make the game more interesting (unless I just never reached another enemy?)... I felt like I'd experienced the whole game in about 45 secs. Overall, a beautiful game that has snappy controls and sound design out of a triple A game! However, the gameplay doesn't feel particularly innovative and the tie to the theme is somewhat weak.. 

Deleted 4 years ago
Developer

I appreciate the feedback! Thank you for playing

Viewing comments 14 to 1 of 34 · Previous page · First page