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Continuous Thrust's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1787 | 3.130 | 3.130 |
Fun | #2292 | 2.696 | 2.696 |
Overall | #2893 | 2.609 | 2.609 |
Originality | #4396 | 2.174 | 2.174 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game has the player defend them selves from extraterrestrials while not being able to control there ship's thrust.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
Great game! I would love to have more feedback when I was taking damage, especially when i hit the asteroids
Easy to learn, but quite fun once you get to swinging around the level! I would've liked to see things like a menu screen, some high-scores in a game-over screen and stuff like that, but the game is fun nonetheless!
Fun to play easy to understand. The boost is difficult to control but in a good way! The flying controls reminded me of Lovers in a Dangerous Spacetime. Maybe an improvement would be an easier way to stop the ship? Also taking damage could do with some improvement, perhaps it slows you down a bit or bounces you off more, because I found myself getting caught in corners of rocks and taking a ton of damage bouncing between them. It never really felt like I was hitting something if that makes sense. Overall though a fun minigame and pretty good AI for the enemies!
I really enjoyed the gameplay, and I also like the dynamic background very much. I believe if the enemies can be destoried by tricking them to collide with asteroids, the game will be a lot more fun!
That's an interesting idea. I'm not sure it would work considering how fast some of the enemies travel they'd probably just self destruct before getting to the player. I might make it so the enemies can damage each other. As an example if a Squid hits some Rays while charging then maybe the rays could be defeated, this could also help to prevent the player from getting swarmed.
Very simple and fun.
I wish there was some visual indication when you are receiving damage.
Yeah there isn't much in the way of player feedback. Defiantly a point to be improved upon.
Great take on the theme, I like the creative solutions the game forces you to make due to the constant thrust. Parallax looks nice as well.