Hi, sorry for the late reply! I'm glad you enjoyed my game! I have updated the page and the .p8 should be downloadable now.
Wumblo
Creator of
Recent community posts
Greatest 2D rendition of Super Monkey Ball I've played yet. Animations are fun and the little ball has a lot of personality to him! Level difficulty increases nicely and clearly has a lot of room for growth. Would love to see some more 'juice' in the form of screen shake, more extravagant impact effect, etc. Lots of potential here, great game!
If Driver: San Francisco was a topdown shooter, this would be it. Morphing into your enemies combined with slow motion is surprisingly satisfying and makes for some almost Matrix-like moments. It would be cool if enemies were affected by each other's bullets as well, so you can kill your last recipient after switching by using the enemies fire. Super fun game!
Incredibly witty take on the theme, definitely the first game that made me unconsciously realise that things got out of control. At first the function of the tiles were a bit unclear to me, but once rules started applying to them I understood the concept. Art looks great and every object looks very defined and understandable. Great game!
Absolutely stunning graphics, but what do you expect from the lead artist on Terraria? Very fun play on the theme! The two attacks never seem to outdo each other and each serve their own purposes, which negates a dominant strategy. Trying to regain your controls can be hectic and gives way for many creative solutions, especially when you can't walk into certain directions. All in all a very solid game, amazing job!
One of the most fun games I've played during the jam. Art and textures look great, I really dig the DOS FPS style! Enemy designs are fun and shooting them is satisfying. I love how the difficulty rises not by time but by how well the player is doing. First playthrough I got 85, but after figuring out how the games works I got 736. If you add more ways for the AI to follow the player (like Pac-man's ghosts), this would be perfect. Fantastic game!
This game is absolutely fantastic. Limiting the control you have over your heroes is a great play on the theme! The anger meter keeps the game fun and exciting and really makes you think about whether or not you want to stop the hero. The highpoint of this game has to be the art. Goomboo and Eldraev did an amazing job and the Paper Mario-esque artstyle is incredibly well done. Character designs are fun and well made and are consistent with the backgrounds and UI. Superb game, very underrated (for now)!
Mausoleum Maker is a super fun puzzler with lots of potential. Trying to perfect your building strategy is a long and rewarding process. Each level offers many ways to be completed, which makes this game highly replayable. The style is simple but very refined and nice to look at. Would love to see this being expanded into a fully fledged game! Amazing job!
This is an incredibly fun game and a great take on the theme. I wish my real Steam was out of control like this, because the Wario Ware-esque joy this game brings is something no game on there has emulated yet. The gradual difficulty spiking keeps the player constantly engaged right until they lose their last life (where I totally did not get rickrolled), only to swiftly start all over again. Amazing job!
I like the idea of forcing the player to move as efficient as possible to avoid the uncontrollable fire. Nice play on the theme! The pixel art looks good and the levels are fun to play through. I only feel like using dexternity mechanics such as moving objects can be a bit jarring in puzzle scenario's. Great game nonetheless, good job!
The pictures on the cards look very pretty, everything is very stylized and feels polished. The little texts that come up after every draw, the way cards rotate during shuffling, it's all a joy to look at. The game itself takes a bit too long for it being non-interactive. I still think you did a great job on this!
Adventure in the Hall of Order is fun, polished, aesthetically pleasing and all around a solid game. The gradual introduction of the different enemies and units makes the game easy to understand but tons of fun to play. The sprites convery clear meaning and the difference in classes give way for many fun and creative puzzle scenario's. Please keep working on this, this is Steam quality!
First off amazing job on the godzilla model. The rigging, texturing and design look absolutely stunning and convey the character's emotion very well. I like how you incorporated the theme into your game, very original! Smashing the buildings is both satisfying to see and fun to try to avoid. Great game!
Amazing artstyle and composition. I thought the concept was very funny and made me laugh quite a lot! Trying to get the hang of balancing holding your pee and disarming the bomb is challenging but rewarding in the end. I liked the red herrings, but I couldn't figure out how to solve the coloured buttons. Overall great looking game with fun design, but could use some more guidance for when players get stuck.
CockaTune is takes every element of fundamental gamedesign and amalgamates it into something which can only be described as a masterpiece. How this game was made in a mere 48 hours is beyond me, an absolutely outstanding job. The music, platforming, leveldesign, pixelart, mechanics and gameplay are all weaved together into one consistent and coherent package which deserves all the praise it gets. I wish it was longer, please keep working on this. Fantastic game!