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Wumblo

45
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3
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6
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A member registered Dec 19, 2019 · View creator page →

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Hi, sorry for the late reply! I'm glad you enjoyed my game! I have updated the page and the .p8 should be downloadable now. 

Ah I thought so, my bad! I think it works fine like that, I just remembered wrong. Loving the game, been playing it everyday since release! Projectile stun really added a new dimension to the game

I can't remember if this was the case at first but after beating the game I can't go back to the main menu anymore.

I've never played such an in-depth combat oriented Pico-8 game before. Really fun to play and a great feat for your first solo gamejam! Animations are fluid and the sounds and music are pleasant to the ear.

Trihard is what a modern retro arcade game should be. The steep difficulty paired with a banger soundtrack and quick fluent gameplay make for an excellent 8-bit bullet hell. Amazing work, very fun!

Greatest 2D rendition of Super Monkey Ball I've played yet. Animations are fun and the little ball has a lot of personality to him! Level difficulty increases nicely and clearly has a lot of room for growth. Would love to see some more 'juice' in the form of screen shake, more extravagant impact effect, etc. Lots of potential here, great game!

Art looks great, I really like the real time lighting effects. The game itself could have used more puzzle elements to make it more interesting. Nice job!

Fun take on the theme by using an uncontrollable propellant. I really like the Excitebike-esque artstyle! Great job!

Nice idea! Trying to defend the sheep makes for a lot of creative solution making. Once I got the hang of defending the herd from one wolf, it got much more interesting still when more wolves got introduced. Well done!

Art looks great! Everything looks very polished and the death animations are very funny. Great play on the theme, once too many characters are infected things really do get completely out of control. Great job!

Yeah basically when you switch bodies you can dispose of the last body controlled by the player by using enemy fire. 

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If Driver: San Francisco was a topdown shooter, this would be it. Morphing into your enemies combined with slow motion is surprisingly satisfying and makes for some almost Matrix-like moments. It would be cool if enemies were affected by each other's bullets as well, so you can kill your last recipient after switching by using the enemies fire.  Super fun game!

Incredibly witty take on the theme, definitely the first game that made me unconsciously realise that things got out of control. At first the function of the tiles were a bit unclear to me, but once rules started applying to them I understood the concept. Art looks great and every object looks very defined and understandable. Great game!

Absolutely stunning graphics, but what do you expect from the lead artist on Terraria? Very fun play on the theme! The two attacks never seem to outdo each other and each serve their own purposes, which negates a dominant strategy. Trying to regain your controls can be hectic and gives way for many creative solutions, especially when you can't walk into certain directions. All in all a very solid game, amazing job!

One of the most fun games I've played during the jam. Art and textures look great, I really dig the DOS FPS style! Enemy designs are fun and shooting them is satisfying. I love how the difficulty rises not by time but by how well the player is doing. First playthrough I got 85, but after figuring out how the games works I got 736. If you add more ways for the AI to follow the player (like Pac-man's ghosts), this would be perfect. Fantastic game!

At first it felt a bit tedious waiting for the AI to kill the enemies, but once I got the staff this game became tremendously fun! Supporting the knight with the ice beam is very satisfying and really feels like you're working together. Great game!

Art looks great, but I felt like there's not enough visual nor audial feedback on interaction to make the game feel satisfying. The concept does have a lot of of potential!

Really fun game, I really enjoyed playing it against others. Controls feel solid and shooting looks good. I feel like you could've have randomized the shooting direction a bit more to fully take advantage of the theme. Fun game!

I love the concept! Bonking down on humans to protect your orc treasure is super original. Throwing around the humans after you've thrown them is fun and I really like the soundtrack. Solid game!

Very nice looking art and fun take on the theme. Trying to do two things at once is difficult but rewarding once you get the hang of it. Cool game!

This game is absolutely fantastic. Limiting the control you have over your heroes is a great play on the theme! The anger meter keeps the game fun and exciting and really makes you think about whether or not you want to stop the hero. The highpoint of this game has to be the art. Goomboo and Eldraev did an amazing job and the Paper Mario-esque artstyle is incredibly well done. Character designs are fun and well made and are consistent with the backgrounds and UI. Superb game, very underrated (for now)!

Mausoleum Maker is a super fun puzzler with lots of potential. Trying to perfect your building strategy is a long and rewarding process. Each level offers many ways to be completed, which makes this game highly replayable. The style is simple but very refined and nice to look at.  Would love to see this being expanded into a fully fledged game! Amazing job!

Fun take on the theme. Controlling the car is very difficult, but extremely rewarding when you pull off a near-miss drift. I like how you can approach every level in different ways. Great presentation as well, I can't believe you made this all on your own. Amazing job, fantastic game!

Funniest chess game I've ever played. The intro sequence is a really nice touch. Enemy attacks are clear and I was never confused as to what I had to do. Trying to dodge attack is fun and gets difficult enough to keep things exciting. Nice job!

This is an incredibly fun game and a great take on the theme. I wish my real Steam was out of control like this, because the Wario Ware-esque joy this game brings is something no game on there has emulated yet. The gradual difficulty spiking keeps the player constantly engaged right until they lose their last life (where I totally did not get rickrolled), only to swiftly start all over again. Amazing job!

I like the idea of forcing the player to move as efficient as possible to avoid the uncontrollable fire. Nice play on the theme! The pixel art looks good and the levels are fun to play through. I only feel like using dexternity mechanics such as moving objects can be a bit jarring in puzzle scenario's. Great game nonetheless, good job!

The character feels great to control and is very well animated, fun to look at! The lengths at which you can modify your stalk is beyond impressive, amazing job there! Great game.

The pictures on the cards look very pretty, everything is very stylized and feels polished. The little texts that come up after every draw, the way cards rotate during shuffling, it's all a joy to look at. The game itself takes a bit too long for it being non-interactive. I still think you did a great job on this!

Nice voxel art, the character has good design and the bouncing animations on both the player and enemies give the game a lot of feel. Areas look nice and I love the transition from level to level. Could use some sort of score system. Well made!

I guess we had sort of the same idea haha! I like how your road rotates around like in Animal Crossing

Thank you for your review! The reason sandwiches stack per game is that the plan was to use it as currency, but it wasn't implemented due to time constraints. I'm glad you enjoyed the game (:

Incredible art, nice soundtrack and fun play on the theme. Using the water to herd the cats is very satisfying, especially when you've got a large group of felines on the run. Great job!

The opening sequence looks stunning and I love the amount of interactivity you have with the ship!

Adventure in the Hall of Order is fun, polished, aesthetically pleasing and all around a solid game. The gradual introduction of the different enemies and units makes the game easy to understand but tons of fun to play. The sprites convery clear meaning and the difference in classes give way for many fun and creative puzzle scenario's. Please keep working on this, this is Steam quality!

First off amazing job on the godzilla model. The rigging, texturing and design look absolutely stunning and convey the character's emotion very well. I like how you incorporated the theme into your game, very original! Smashing the buildings is both satisfying to see and fun to try to avoid. Great game!

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Amazing artstyle and composition. I thought the concept was very funny and made me laugh quite a lot! Trying to get the hang of balancing holding your pee and disarming the bomb is challenging but rewarding in the end. I liked the red herrings, but I couldn't figure out how to solve the coloured buttons. Overall great looking game with fun design, but could use some more guidance for when players get stuck.

Nice looking art and cool concept related to the theme. I like how you gradually  introduce gameplay concepts throughout the levels and use all of them together in level 7. The new enemy in level 8 almost feels like a cliffhanger now! Great job!

Great take on the theme, I like the creative solutions the game forces you to make due to the constant thrust. Parallax looks nice as well.

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CockaTune is takes every element of fundamental gamedesign and amalgamates it into something which can only be described as a masterpiece. How this game was made in a mere 48 hours is beyond me, an absolutely outstanding job. The music, platforming, leveldesign, pixelart, mechanics and gameplay are all weaved together into one consistent and coherent package which deserves all the praise it gets. I wish it was longer, please keep working on this. Fantastic game!

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Solid design, well thought out levels, beautiful art and a great theme mechanic. The clarity and easy to understand gameplay this game employs is praiseworthy and a good example of great gamedesign. Amazing game!