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A jam submission

zoneView game page

a puzzle with ridiculous controls
Submitted by information vegetable — 6 hours, 15 minutes before the deadline
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zone's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#154.4654.465
Overall#1863.9073.907
Fun#1993.8373.837
Presentation#19303.0703.070

Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The units out of control zone don't receive input commands.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Submitted

Really really interesting mechanic! I was stumped by the lack of controls guide though, and it took me a bit to understand how each object worked. Good job!

Amazing amazing amazing! Really fun puzzle, clever mechanic and clever applications of the mechanic! You included Tutorial Levels, and I liked them! The gameplay was smooth, the graphics were cute (really the proof you don't need 4k graphics for a game to be excellent). I could really see this as a full release post-jam game! The inclusion of a reset or undo function would have been nice though.

Submitted (1 edit)

Nice concept and fit the theme!

When I worked out how to move them as i thought at the last stage, I became wanting to play more! Hope you can work with it later

Submitted

Very neat! I love how the puzzles are hard, but relaxed as well. It didn't feel like there was only one solution, or like you could get stuck. Really nice idea and well executed! Congrats!

(1 edit)

Very nice puzzle mechanic: simple and effective.

With some polish, this would be fantastic. Just throwing a few ideas at you:

  • I think many players would appreciate some useful buttons/keys (e.g. "reset", "undo". "redo")
  • Good tutorial levels and no instructions needed! Though, might be good to have a few hints that would pop-up for players who are completely lost.
  • Take some learning, but it's possible to have fairly direct controls over the characters. It seems that more difficult and/or complex levels would need to be tightly designed.  I can imagine them being very (perhaps frustratingly) fun.
  • With such a simple core mechanic, there are many variations (e.g. changing the shape the box, additional type of characters, etc.) for players to explore. That said, I feel like there's already a lot of potential with what's there now.
Submitted

Could use more polish but it's a good puzzle concept.

Submitted

both the concept and the execution behind this is really well done! with some more time on presentation this could be a great fully fledged game :)

Submitted

What the hell is this crazy puzzle? I had lots of fun! Some sort of instructions might've been good, but the "tutorial levels" are self explanatory enough. Really cool core idea, and the actual levels are well designed to showcase different parts of how to control the puzzle. There's a nice ramp up in difficulty, and for all levels there's a clear "aha, so that's what I'm going to try to do next". It's also a really "out of the box" interpretation of the theme, which I really appreciate. Some audio might've been nice? though that's mostly my personal bias towards game audio. Visuals were very clear, and the sunglasses/car eyes were a nice touch.

Gave me huge Sausage Roll vibes. Amazing concept, I really hope you run with it after the jam! It's honestly amazing.

neat puzzle game. interesting take on the theme

i wouldve liked to see some more unit types to shake up the puzzles even more, although i would have to think a lot about what that would entail.

the lack of audio hurts the game more than anything, the lack of signifyers for different colored units and goals is also likely to be an issue for colorblind players.

definitely a concept that could be built on further, i like it

Submitted

One of the better jam games I have played. It was hard to understand what was happening in the beginning, so maybe a small tutorial would have been nice. You should work some more on the game, get some nice art, and then release it for mobile. I would play this kind of puzzle game when traveling. You did an excellent job :)

Submitted

Ok this game is HARD :D But the mechanics are really clever, and overall the game is so intuitive that there's no need for a tutorial.

Submitted

Smartest game I've played so far. I think the graphic level was perfect, no messing about. Really clear what did what. Honestly, I'm really impressed with this one. Simple, Concise, Smart, Creative.

Very good job, my friend

Submitted

Really cool puzzle game :) Even though the controls are hectic after a while I sort of gained an intuition of how to get through the levels. Could do with some prettier graphics but other than that it's a great submission!

I liked the minimalistic graphic, it was easy to know which sprite does what and where to place it.