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DO_EVIL.sh's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #267 | 4.125 | 4.125 |
Overall | #502 | 3.625 | 3.625 |
Originality | #580 | 3.768 | 3.768 |
Fun | #759 | 3.375 | 3.375 |
Ranked from 56 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In the game you have to get the drones out of the Evil Inc's control.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
It is a very good idea. I'm amazed to see how polished your game is, you did a really great job! The visual art is great, and the puzzles are very interesting. "It's like another way to see programming". Very good job, keep creating games!
Thank you so much! It seems you actually figured out how to play this before I made a tutorial and I'm so happy you exist.
I feel like there is an idea here, but the game is just not "readable" as in, I have no idea what to do. I got to level 4 before giving up (the one in your fourth screenshot). It's very confusing that the blocks can both go on the board and below commands. When you pick them up (and it took me a while to figure out you were supposed to click those) the board is highlighted with squares. To me, this immediately reads "Drop here". But that's not the case for the first level and you're supposed to drop under the commands. There's no way I would have gotten it if not for reading you comments. After four levels, I still was not sure what "INV" did and after experimenting a good amount, I just gave up.
I like the polish and the concept, but the game itself is just too hard to figure out.
Thank you very much for playing. Yeah, we haven't done any playtesting on people outside the team, because of lack of time. It is basically a crime for a game like this. The cells uder the program steps lite up as well as the board, but it's hard to notice.
You've already moved on, but it works as follows. The INV block changes direction of the command to the opposite. Blocks on the commmand cells do this on the specific turn. Blocks on the board work on the turns, in wich robot is on this tile.
Gonna go and write a tutorial in the description, maybe it'll help.