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M1NT_CONDITION_

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A member registered Mar 19, 2020 · View creator page →

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A very charming and honest experience that got me thinking back on important moments my life as well. Awesome job!

Really well done experience! The visuals and atmosphere were great and it made the whole thing feel quite "tactile" if that makes any sense. One thing though, I couldn't find the 2nd digit for the life of me and ended up brute forcing it. Where was I supposed to find it if you don't mind me asking?

awesome game! the different mutations really made the game feel like it's own little ecosystem and seeing how everything interacted was really cool.

Art in its purest form

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This game is a really cool experience! Here are my thoughts on what is happening in it.

My guess as to what is happening is that this server has someone's consciousness in it who has died, their brain being used to compute and render what we see. It tries to keep up with rendering what we see but is not fast enough giving us the effect the visuals have (data-moshing I think it is called) and starts to overheat, trying its best to keep up.

As it overheats more and more, the panic sets in, and it starts to let out more words trying to rationalize its situation, saying more and more as it gets hotter, until it finally gives out. The last words of the entity "I AM NOT WHAT REMAINS" are telling us that, though the mind is still going, whatever this thing once was has been forgotten. Only its final painful moments, the injuries described, can be recalled. Not even the name of whatever this entity once was remains.

Also, notice how this entity never speaks in uppercase until these last words. I don't really know what this means, but it seems like a neat detail none the less.

It may be a stretch, but the fact that we are driving and that we are in is a city makes me feel like this person died in a driving related accident before being transplanted into, and becoming, this entity.

This entity does not seem to die at the end, as we can restart, and I think that is part of a cycle. It starts up, forgetting most of what it is. Then it is found by somebody, us as the player, who connects to it and makes it hopelessly try and compute this "game". After overheating, it finally dies, only to be restarted and have the cycle repeat.

That is all I have to say, feel free to add on in the replies if you have any other ideas.

Once again, 10/10 experience, fantastic job!

Thanks for the feedback! I will try to make the fuel gauge easier to read in future iterations of the game.

Awesome game! I really liked the clock interface used to show when you would be forced to do certain actions.

The best execution of the "limited control presses" concept I have played yet. You did a lot of really cool things with the idea. Bravo!

This game was very fun. I was mashing across my keyboard so hard I was scared I was going to break it. Good job!

This game is awesome, I love the visuals. The rules feel quite unique and the game gets very chaotic on later floors. I just wish you couldn't get teleported into enemies/fire as it is slightly frustrating. Excellent work!

Thanks for the comment! I was quite happy to have made a two button control scheme and it’s great to hear people liked playing with it.

The game is quite the challenge and too be honest I couldn't beat it, but it was quite fun. Great job!

This is awesome. Great idea with a great execution. Excellent job!

Very interesting. Quite a fun challenge, only made it to 43 seconds. Great job!

I really like the art style and the concept is quite unique and has room for expansion. Great job!

This game is great, totally earns a spot in the top 5 games I've played this jam.  Excellent job!

Cool game! Having to plan when to switch states and where to direct your gun was a fun challenge.

Thanks for the kind words! Glad to hear that even if it was simple it still was a bit challenging. That’s the feel I was aiming for.

it’s funny how far just a little bit of screen shake goes. Thanks for checking out my game!

I am glad to hear that I hit that sweet spot as that is exactly what I was going for. Thanks for playing!

That was pretty fun. It was quite a neat experience trying to slingshot myself back upwards in the map, and I really did feel "out of control" for the most part. The art was also very nice. Great job!

Pretty good! The only thing I find odd is that the controls use A and D to run, but both buttons move you in the same direction. Besides this it was quite fun.

This game was quite neat. It felt a bit like a guessing game at times, but it was still pretty fun. Good job!

That was outstanding. I loved the characters and the relationships between them. Bravo!

Quite the fun game. The dialogue was good and it all felt super chaotic (which I mean as a complement). Great job!

Great game! Really nailed the feeling of chaos and being out of control.

Really captured the anger of having people vote in stupid ways during "twitch plays" games. Good job!

Thanks for playing! Glad you enjoyed it.

Really cool game! I really like the music and art. Just a heads up if you update it. You should probably make heart "cards" only spawn when enemies are in the room or else you can just farm them after all the enemies are dead.

Pretty fun and satisfying to play! Great job!

This is great! The chamber was fun to solve and the game was quite funny given the circumstances of the player's character. Took me three tries to solve.  I love how when the wall is about to crush you the music changes and how most of the text in the game are lyrics in Mambo No. 5.