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Dungeon Buster's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #2041 | 3.088 | 3.088 |
Presentation | #2286 | 2.912 | 2.912 |
Overall | #2937 | 2.588 | 2.588 |
Fun | #3864 | 2.147 | 2.147 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Player has to guide a group of adventurers to the Treasure, but they can't control them directly. Instead, they cast spells that nudge the adventurers to stay away from traps and go where the Player wants them to go.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
i didnt understand how it worked but good job on making a game in 48 hour
I didn't really understand how that worked ^^'
Like, they had no problem walking on spikes but once i got to lvl 2, there were coins just near the spawn and the rogue died when he went grabbing them.
You should have done the spell the color of the associated guy. And the spell were 1-3-4-5-6 and not 1-2-3-4-5 which was strange.
I still think it has some potential tho.
Music is quite catchy! I absolutely love the banner art. The game is super confusing. I finally started to figure out my spells but the lack of feedback makes it all pretty confusing. Some healthbars or hurt sound and visual fx would be nice. Maybe zooming into a character when they die? Something to help me learn why I lost so I can avoid it next time.
Being able to remove the greenblock spell (and having them auto lock to the grid pattern so avoid jank collisions) would be really nice.
the presentation of this game is top notch. i had some trouble with random maps causing my adventurers to die in seconds and the controls are on the rougher side but this is a really cool experience :)
I thought the random dungeons and the music were really cool. The controls were a little tough to get a hang of though.
If you have time, please check out the game I worked on for the Jam called "Foobar". Thanks!
Well done on the jam! didn't really understand the goal much and the spells seemed kinda weird. Hope to see you in the next jam ^^
Love the music and general vibe of this! Took a tad to get to grips with it but, really enjoyed it. Interesting idea
It was fun, had to take me a moment to understand the concept. I like how fast it goes. Although I have a problem with the random maps. It kills the fun sometimes when I get trapped by my own blocks because spikes are close to the wall. That said the art is really good, it has a strong personality that I can get into.
Intriguing idea. Found it quite difficult to work out what was going on, at first - especially as '2' on my keyboard did not seem to be mapped to anything (and 6 was instead, a yellow exclamation mark?) Not sure if that was just my experience though.
Nice idea. It needs polishing, so that makes two of us! :D I liked the groove.