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2020: A Space Owl Odyssey's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #265 | 4.132 | 4.132 |
Overall | #1368 | 3.184 | 3.184 |
Fun | #2127 | 2.763 | 2.763 |
Originality | #2139 | 3.053 | 3.053 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
During the 2nd act of the game your jetpack goes out of control.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
I really like both the aestatics of the game, which is why the odd over-scaled textures took me out of the experience a bit. Also, the camera would sometimes clip into walls, and the lack of vertical movement meant that depth perception was really hard. It was a really enjoyable game regardless of all the frustrating aspects.
I like the aesthetics of the game. It reminds me of Antichabber (black and white palette and calm music) but it's fairly different.
There was a bit of collision issues (I managed to almost get stuck at the rocket in the beginning). Also, the second part after getting the cube thing was really hard, I really struggled to get to another platform. As mentioned by other reviewers, vertical camera movement would be good to have too as well as some kind of shadows or something to give players a sense of scale and distance (maybe scaling your textures properly could help).
Nicely done!
Can't moving the camera vertically it was a big issues for me, i had some depth perception problem (and unlike @imyogurt i don't thing that's because of the lack of camera moviment, i'm thinking more about a shadint/art style problem), and also i had quite the problem reaching moving platform... so much so that, for that i can't continue the game... 😭
I liked the game, fun little platformer, unlike what said, before i really like the art, and the gameplay part feels somewhat smooth...
(except for the jetpack, but i can't judge a part that i haven't fully plaied it)Good job!!! 👍The art style is amazing! But I wish the camera would move vertically, that way its easier to tell how far away a platform is. I found the game quite difficult because of this.
Amazing art style! Congrats!
The art was really cute! I'm a big fan of this art style. I had a few issues constantly getting stuck in the terrain, which mostly worked themselves out over time. Good work on the game!
Game was pretty cool! only wished there was some kind of jetpack meter but besides that, FUN!
The artwork is so pretty!! wish there was some kind of walking animation though. PS: loved the title ahahah