If I had a bit for time I would have added some text for a tutorial, made the level longer, added BGM and SFX all in that order. Anyway, thanks, I'm glad you liked the artwork!
imyogurt
Creator of
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There can be some problems when trying to play on mac so here's something that you can do:
- Search for "itch.io app" on your browser, download, and install the itch.io app for mac.
- Open the itch.io app and then you'll be able to enter the link for this game within the app, it works just like a browser.
- Click the install button on the bottom right. Don't click the regular download buttons.
- Click downloads on the bottom left and you should be able to play the game with no problem!
I tried to be very detailed so I can post it in the game description as well. Please let me know if this works, thanks!
I love the pixel art slime, but the randomized controls are not fun to manage. I find myself stressed because I know that at a pivotal moment I could get my controls changed, and then frustrated when I realize that the controls that worked previously no longer work. I'd really like to see a 'lonely slime' full on game though, it could make for a simple plot for a nice retro style platformer!
Really fun bullet hell! The artwork is cute and the diverse set of character designs are all very interesting and he SFX and music were fantastic too. But I feel like I was always fighting against moth chan moving towards the lights, maybe there can be a mechanic where letting her gravitate towards the light is a good thing like a power-up of some sort? Otherwise a really polished game! Highly rated.
Really fun! I wish the left click shooting would allow for a little more movement, I felt really helpless without the rockets and it became far more difficult to navigate the map. The rockets and the grappling were really good mechanics and if you plan on further developing the game, definitely streamline those mechanics!
I had to get used to the controls first before worrying about anything about what the UI meant and I found that avoiding moving the mouse left to right was the easiest way to move. But after getting the hang of it, it was really fun to move around and that's what kept me playing to figure out the meter management. It was all quite overwhelming at first but really fun!
Awesome game! I love games where there is so much movement potential and this is one of them! However while I understand why you placed the camera to the right of the character, I think it felt awkward to keep my mouse to the left of the screen instead of the center, then increase the view of the camera to compensate for the lost screen space. Other than that you had me wishing there was more levels. Highly rated!