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imyogurt

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A member registered Jun 28, 2020 · View creator page →

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If I had a bit for time I would have added some text for a tutorial, made the level longer, added BGM and SFX all in that order. Anyway, thanks, I'm glad you liked the artwork!

Thanks, I really needed that and I'm glad you liked the ending too! There was supposed to be a pool of toxic waste that you would jump into that would trigger the ending cutscene, but I got caught up in other things and couldn't finish. Oh well.

In the screenshot it has the v1.1 for some reason? That version has not been available for download for a while. I'm not sure what's wrong but that seems very stange.

I've been getting a few reports similar to this. I added some extra install intructions in the description above. Basically it just says to install the itch.io app, install, and launch the game through the app and it won't give any problems. Please let me know if this works!

(1 edit)

There can be some problems when trying to play on mac so here's something that you can do:

  1. Search for "itch.io app" on your browser, download, and install the itch.io app for mac.
  2. Open the itch.io app and then you'll be able to enter the link for this game within the app, it works just like a browser.
  3. Click the install button on the bottom right. Don't click the regular download buttons.
  4. Click downloads on the bottom left and you should be able to play the game with no problem!

I tried to be very detailed so I can post it in the game description as well. Please let me know if this works, thanks!

You can run the game with no problems through the itch.io app, but other than that you should just be able to ignore that warning. Sorry about that!

I love the pixel art slime, but the randomized controls are not fun to manage.  I find myself stressed because I know that at a pivotal moment I could get my controls changed, and then frustrated when I realize that the controls that worked previously no longer work. I'd really like to see a 'lonely slime' full on game though, it could make for a simple plot for a nice retro style platformer!

Really fun bullet hell! The artwork is cute and the diverse set of character designs are all very interesting and he SFX and music were fantastic too. But I feel like I was always fighting against moth chan moving towards the lights, maybe there can be a mechanic where letting her gravitate towards the light is a good thing like a power-up of some sort? Otherwise a really polished game! Highly rated.

I can see where this game could have gone if there was more levels. It felt somewhat strange to control in the isometric view. But overall a start to a solid game.

Thank you I'm really glad you liked it!

Really fun! I wish the left click shooting would allow for a little more movement, I felt really helpless without the rockets and it became far more difficult to navigate the map. The rockets and the grappling were really good mechanics and if you plan on further developing the game, definitely streamline those mechanics!

Cool game! My favorite part has got to be the fact that shooting knocks you backwards. It really adds that touch of out of control feel that the game needs. Nice asthetic too! I got a score of 121.

I adore this game! I played it all the way through and it just felt so satisfying to complete. I love the open world feel and collecting the upgrades made the exploring so much more fun. Highly rated!

What an amazing, super polished game! It fits the theme so well too. Highly rated!

Amazing game! The upgrade system was fun and the game itself fits the theme very well. Highly rated!

Thanks! I just went and checked out that game too!

Fun game! It was super satisfying to ricochet the bullets on the walls and the shield. I feel like the ghosts should not have been able to keep up with the player as well as they do, but I'm not sure if making them slower would have made it too easy. Anyway, solid game and good job!

Fantastic game! Btw you can hold jump after landing to get the aerial speed boost and the idle animation plays as you move, so I've dubbed the tech "bunny sliding" BS for short. It took me a while but I was able to beat it! Here's my screenshot.

The art style is amazing! But I wish the camera would move vertically, that way its easier to tell how far away a platform is. I found the game quite difficult because of this.

Cool concept, I hope you plan to finish the game after the jam!

Really? My sister preferred the projectile over the melee attack every time, must be up to preference. Thank you for this very valuable feedback!

I had to get used to the controls first before worrying about anything about what the UI meant and I found that avoiding moving the mouse left to right was the easiest way to move. But after getting the hang of it, it was really fun to move around and that's what kept me playing to figure out the meter management. It was all quite overwhelming at first but really fun!

I liked it! Though I wish there was some sort of scoring system like how long or far I traveled, that way there's a better incentive to play again and beat your highscore!

Awesome game! I love games where there is so much movement potential and this is one of them! However while I understand why you placed the camera to the right of the character, I think it felt awkward to keep my mouse to the left of the screen instead of the center, then increase the view of the camera to compensate for the lost screen space. Other than that you had me wishing there was more levels. Highly rated!

Fun! I liked the way it would show your movements in the green zones once you leave them. I played all of the levels and loved the challenging ones at the end.

If I had just one more hour I would have implemented sound effects lol. Oh well, thanks for the feedback!

Hi, the developer here! I'd like thoughts on the difficulty of the game. Also were you able to finish all of the levels?

That narrations and art are great. Sometimes I would knock over the springs and I wouldn't be able to get to the end. I got both endings too!

A funny and simple game and I like how the movement changes from level to level. But there's still something that doesn't feel right about the pacing that I can't quite put my finger on. And the ending was hilarious!

Very simple, fun, and controls really well! If you do make it into a full game I'd suggest some platforms to jump on or some more geometry to the stage.

I'm huge fan of the retro graphics! But the command system unintuitive and feels like I'm jumping through hoops to perform simple actions. I like the idea of trying to control a forest fire though.

Fun game and encourages experimentation! It got pretty hard very quickly and I could only complete the first 7 levels. Also I really like the UI!

Good concept! But I don't think the game worked very well on my machine. It was slow and really dark. I loved the ending though!

I don't think I understand the game very well. I tried shooting the zombies but I couldn't aim very well. But I liked the models for the zombies.

Fun! Sometimes the sliders wouldn't drag when I clicked them though. I completed all of the levels.

Thanks, I'm really glad you liked it!

It was extremely fun despite being difficult!

Thank you for playing!

I love the idea where the dashes get longer the more you use them, but I never got far enough where it was "out of control". The collisions were a little wonky, I felt like I lost health even if I didn't touch anything. The dash was really fun and satisfying to execute. Fun game!