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Moven't's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #810 | 3.667 | 3.667 |
Overall | #1642 | 3.074 | 3.074 |
Originality | #2070 | 3.074 | 3.074 |
Fun | #2233 | 2.716 | 2.716 |
Ranked from 81 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
As the player moves, they slowly use their controls in the game and eventually, they run out of control.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
The art is outstanding. Although the platforming could have been better.
Also May be u could have made a few tutorial levels by only making a few controls consumable so that user gets used to the controls and then continue with the main levels.
I thought about that but I didn't make the player controller easily modifiable to disable parts of controls like that.
The grapple could use a lot of work but the idea is neat and the art is very cute
The art is great but physics is wakk
It has one of the best art, but sometimes feel buggy while grappling.
You have a beautiful thumbnail :)
oh gosh i’m blushing! i’m the artist who created it. thank you very much, and i hope you enjoyed playing!
Great implementation, the challenge with puzzle platformers in a game jam is that you have to make a bunch of varied levels to explore the mechanics, you've done a really good job with the levels you've put into this.
Only suggestions is to make it clearer how much of each type of movement the player has left, cause a quick detour to a moth or having a shot at a bit of platforming mid way through a level and getting stuck can turn gameplay sour for the player if the moth is clearly the better choice if they know how much movement they have left.
Fun game and a really neat concept! Felt a bit tough at times where I ran out of movement and was unable to continue forward. But with some tuning this could turn into something really impressive. Nice work!
A very pretty looking game, good job! I didn't understand if there was any indication of how many times I could press a button before they ran out though.
hi there,
thanks for playing! on top of each action icon is a little orange “health bar” that slowly decreases each time you make an action. keeping an eye on that should help you gage how much distance you have left to travel with a specific movement, but part of the difficulty of this game is not inherently knowing the exact amount of times you can do an action. otherwise we would’ve added numbers and allowed the player to math it out rather than undergoing trial & error to succeed.
Ah, not it makes sense. Pretty cool stuff.
Good looking game, but the gameplay felt a bit off sometimes. It's hard to explain, I did softlock a few times because of grappling hook mechanics.
The artist team lowkey carried. The movement bothered me the entire time and it was furstrating not knowing how to fix it.
Definitely one of the best looking games I've played so far! Some of the collision was a lil wonky and I never ran out of controls besides on like level 3 bc the camera wouldn't scroll to show the grappling point I was supposed to shoot at, but overall I enjoyed this entry.
Awesome music! It did not scale to my screen size so I think I was missing information. It took a few goes to get the grappling hook across the first level but then it made sense.
Loved the art style and play one words! :)
Would be interesting to see this take on the theme taken further.