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A jam submission

[key]tosserView game page

Submitted by Chuck, who_even_knows — 1 minute, 10 seconds before the deadline
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[key]tosser's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#3313.9383.938
Overall#9483.3713.371
Fun#12653.1243.124
Presentation#16683.1963.196

Ranked from 97 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You throw your controls, which are physical keys in the world

Did your team create the art for this game during the 48 hour time slot?

No

We used pre-existing art

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Viewing comments 49 to 30 of 49 · Next page · Last page
Submitted

It's a very interesting mechanic that I would love to see expanded. It's a shame that we only ever really needed to get rid of the N key. It would be fun to explore the implications of not being able to go left or jump, for instance.

Submitted

Good concept. Small bug: You can still control the player when the character is dead and win the levels in that state

(+1)

Controls took a second to get used to but once you do, it just clicks. Really fun game. I hope you make more of this.

The controls felt a little off but not so bad once you get used to them, the control of the character felt slidey and the jumps felt somewhat delayed. There 2 levels that i just walked thru without interacting with anything to beat it. Loved the idea tho and hope for a full version in the future.

Submitted

Great presentation and style. Really like the concept as well. Love the music choice. I did find the controls confusing however, but cool to see!

Submitted

Interesting mechanics, but it doesn’t control well, sometimes the jump is much higher than what it should feel like, mostly when colliding with a thrown key, you can also throw keys outside the map, which end up stuck and irrecoverable, as I said the mechanics are interesting and can make for a cool puzzle game if that’s your intention.

Submitted

Awesome idea! It was very fun to play, good job!

Submitted

Cool Game. Lost my keys to the geometry from my overzelous key tossing but super cool and unique concept.

Submitted

tosser means something entirely different here in the UK lmao!

Developer(+1)

that was the intention ;) 

really liked the idea, with a some work on the levels this could be a real thing.

Submitted

Very nice game. I like that you have to be careful which key is selected, because otherwise you can't move properly :)

Submitted

Nice game, managed to get my keys stuck in the ground a couple times (could be fixed by changing the collision type to continious on the rigidbody). Other than that, had no real issues. Great work!

Submitted

Good entry! Well polished

Developer(+1)

I am also one of the developers on this game and want to thank everyone for their kindness and feedback. There are some infuriating bugs to do with disabling keys at the start of the level that have now been fixed. Can't wait to update it!

 Moral of the story is: run your game in build mode as soon as you can! 

Submitted

Wow very creative idea. This really has potential. Great entry! :)

Submitted

This was a super fresh idea! 

I just wish the mechanics had have been put to use more. I was able to beat every single level by throwing the N key either to jump on or kill an enemy. 

The player has no reason to ever sacrifice a movement direction or the ability to jump. 

Submitted

I see this game getting to store really easy. It's cute and the idea works. Thanks for the time with it :)

Submitted

It's a good idea that presents many opportunities. I think this game coul dreally be expanded in the future to fully explore the possibilities.

Submitted

Interesting gameplay, a bit difficult to get used to but quite fun

Submitted

Very clever gameplay that mix both the idea of loosing some controls but also to use the lost control to make platform or killed enemy ! I would liked to have some levels that explore more the possibilities given by this gameplay. I felt that some of this levels idea were very similar (using one or two controls to make a plateform) and the main challenge was to figure out which action we need for the rest of the levels but it was difficult to know that other than with try and error. I was also a little confused on why the controls used moved when I jumped on them but may be it is just a bub. There is also a bug when you die killed by an enemy, you can continue to play but otherwise the game is well made and fun to play. 

Viewing comments 49 to 30 of 49 · Next page · Last page