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expitau

64
Posts
8
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A member registered Jun 24, 2020 · View creator page →

Creator of

Recent community posts

I'm glad you enjoyed it! I've had a lot of fun playing it myself :)

Thank you!

Thanks! I'm glad you enjoyed it

Thanks!

I was really hesitant about making yet another shoot-to-move game, but I'm glad I was able to put my own spin on the genre

There are a few bugs, but most of them are pretty unnoticeable. I'm glad you liked it!

Thanks! This theme DEFINITELY brought out the best and worst in games with difficult controls

Believe me, it wasn't easy. I'm glad you liked it!!

You can have more than four guns at a time, modules on the hub become guns when they have two open sides (though admittedly a better tutorial is sorely needed) Thanks for the feedback!

Thanks!

One of the best suggestions I've had so far, I will seriously consider this for a later update.

Thanks for the feedback! I'm glad you liked i

This is actually a pretty common suggestion, though I don't want to print letters directly on the hub (as that would detract from the minimalism), perhaps I'll think of another way to do this post-jam

I love the sarcastic comments!

Interesting take on the tower defense genre! Could use some audio

Great work! You don't see many simulations as far as game jams go.  Could be turned into a real game if fires started randomly

A bit glitchy, and the platformer mechanics could be smoother, but overall good work!

Yeah, it's really fun once you get into it

It is very difficult to get used to the controls. 

I love the elevator music!

Stupid cat hahaha!

Yeah yeah I made a shoot-to-move game hahaha. Though it is slightly different as you have multiple, configurable cannons that are shot in sets, rather than a single gun. 

Good entry, though the controls were a little fiddly.  Sometimes I couldn't pick up branches and sometimes I could, not sure if that was intentional or not.

Awesome, and well polished. Just missing a death animation

I probably won't change how the player moves, as it's pretty core to the game. However, re-balancing enemy spawns is definitely a possibility.  You actually have a lot of control over your ship after you get used to it, though there's a learning curve to it.

Definitely a hard game, I'll probably re-balance it post-jam

Thanks!

Thanks for the feedback! I think I actually already saw your game haha!

Great audio haha!

I cannot imagine Markbot as anything but a hamster

If your goal was to make me lose my depth perception, congratulations hahaha

Help, I'm addicted

Really good game, though it was a little slow-paced. I think that you should automatically proceed to the next floor upon killing all the enemies, which would prevent the player from just camping a level to open every crate and pot.

A tower defense game where you're a turret, awesome idea! I think  that more, weaker enemies could give the player a sense of power and juice that the game was currently lacking. This has a lot of potential for you to add screen-shake, particle effects, and post-processing to really make it pop.

Awesome game! Very creative

Good work, very well polished for a jam game!

I'm not a bad boy... what would make you think I'm a bad boy? I  am definitely the best dog

Awesome art style, though the text moved a little slowly and I couldn't figure out a way to skip it

Good work, though it's a bit random. I think the cursor should stay on-screen at all times

Needs a little polish, but good work!