This was a fun, chaotic game. The short timers on each level kept it fast-paced, not to mention it made it much les frustrating to mess up (which I often did, haha). After about 5 levels or so the game wouldn't let me move on to the next level after I beat it, which was a total bummer since I wanted to play more!
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Orbital Madness's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #484 | 3.643 | 3.643 |
Originality | #599 | 3.750 | 3.750 |
Presentation | #601 | 3.821 | 3.821 |
Fun | #631 | 3.464 | 3.464 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The idea is that there are solar systems that are unstable or "out of control" and the player has to keep them under control for a short time to go to the next solar system.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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