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SemLaan

33
Posts
2
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A member registered Jul 03, 2019 · View creator page →

Creator of

Recent community posts

Thank you, was ten seconds too late and needed this. (build didn't work because of one blender model import setting, rebuild, ten seconds too late lol)

This is really cool, I feel like its a little too hard to get into though. Maybe if i first had to make a small part and then in a later level the full skeleton.

Best puzzle game in the jam I've played.

Thanks! there were no more than 5 levels by the way we just didn't have time to make a finish screen.

Very cool, I like that you incorporated the theme in the story line. A speed up when you've completed the puzzles would be nice.

I like it but it's also very frustrating. The teleport was a bit too chaotic for me because it moves you in the opposite way also sometimes you're in front of a spike and you need a green or red to boost away from it but then you get a blue and it takes too long to hit a wall so you crash into the spikes. Sometimes the levels are so small that I have to bounce around waiting for a blue one so I can go past spikes. Maybe showing the player what colour he's gonna get next, though I can understand if you didn't want to do that because of the theme. Overall I enjoyed the levels that were in the middle.

Cool idea, I liked it. Only thing is that sometimes the character keeps moving and jumping and sometimes only for as long as you hold the button which can be really anoying.

I'm guessing this was not intended but it's fun in a cookie clicker kind of way. I wanted to see the other levels but that's just too many slimes.

Cool concept and well executed every level was fun.

Wish there were more levels

Cool game I saved 14.

It's kind of a shame that this doesn't have a tutorial because clearly you guys put a lot of effort into it even creating a story about the world in which this plays out. But I just have no idea whats going on, or is it just supposed to be a pinball game where the cards don't really matter?

Very cool idea, well designed puzzles, just lacks a bit of polish with the backround and the main menu, though the character looks really cool. Also wish it had a tutorial.

Best game so far, only thing I want is feedback for when i'm gonna change state because at the end of the happy state it's very easy to accidentally take damage. Changing state is like getting the big pills/circles in pacman but more satisfying and more often.

I like this game. The attack feels a bit inconsistent, and it's unfortunate that you have to restart the entire game when you die. 

Wow this is great, what makes it even greater is that you used pre existing audio. I like to think that this took you the entire jam and you didn't have time to make a song anymore.

It's a cool concept but the execution is lacking a bit.

I like it but it's too hard for me.

This is great, it gets a little repetetive but that's fine.

It's so good but it's too punishing. This would be my favorite game if the jump was higher/more forgiving and if the sword was more forgiving. Not having a timer also seems like a missed opportunity because it's very fun to speedrun.

I really like the game, the gravity change learning curve was a bit too much for me though.

Cool game, I wish the difficulty of the puzzles was a bit higher.

I really like what you did with the sound, it adds a lot to the game. This game definitely gives off strong space odyssey vibes. I think being able to see where you have to go next would help with the difficulty.

Wow that's a really good idea, wish we had thought of that.

Yeah sorry for that it's so easy to forget to make the simple things with so much time pressure.

I like it but the levels are long and get repetetive quickly.

Really cool idea I love the atmosphere. This has me wanting more, wish it had a little more depth to it.

Sound design is cool, I still don't understand how to move without falling though.

It's a cool idea I liked playing it for a bit but it gets boring when you realize it's impossible to lose.

We did make the music ourselves but the soundeffects existed before the jam.

Fun game felt nice to run around, although it was sometimes hard to pick up hammers because you run so fast. Would have been cool if there was a kind of hard mode where there is only one hammer (and for this game mode make them more aggressive towards the player and not let them run at the hammer all at the same time otherwise they would just slaughter each other). There was one playthrough where i wasn't able to finish because the enemies got stuck in the gong. The dash feels a bit useless, not sure wat you could've done with that differently though. I liked that the hammer throwing isn't too easy you really have to get better at the game to beat it but it's not impossible either. I feel like i've given a lot more critisism than said positive things so i just want to say that I enjoyed your game :-)

Thanks a lot for the feedback :-)! The poop idea is a good one, but the idea was to have the coal fuel the growth of the light berries. I agree that the cauldron looks more like a well so i'll change the description to that so it's a bit clearer. And yeah the pickup system was quite annoying especially when there were two items in the same spot, because you have to put a lantern down to see the coal but then the pickup system prefered to pickup the lantern. Also don't feel bad about not finishing the game only one of us managed to finish it after one our of playing. We didn't have much time to playtest so the wolf is way too fast, it's more of a jumpscare that you just have to avoid alltogether at this point. It's just a wolf btw no bat, but i'm glad you liked the game.