Well, good job then! 👏👏
pecesdigitales
Creator of
Recent community posts
Glad you enjoyed it!
Basically, Its a balance thing. Though, the mecha-bird needs "Controls" to be able to move and not skate about. When too many "Controls" are collected, the Bird becomes overcharged (Magenta), gaininig speed, but malfunctioning, causing erratic movement. When hoarding 'controls' goes out of control, the bird also goes out of control, becoming super-charged (Blue)! Attaining mach-speed, but malfunctioning to the limit.
Health is the second factor, on 3 HP (Full health) makes the bird slip about, making it less controllable, and getting to 1 HP gives the bird more drag, making it more accurate in its movements, but leaving the player in danger.
This game made my imagination run! Reminded me of the puzzles found on the Mario & Luigi Superstar Saga GBA Games.
Having each part only perform a single type of interaction, for levers or switches, Have to admit that found cheese (where the lower part alone could press switches, though level said that it was full robot) But, boy was that cheese good! Having the lower part have it's own responsibility felt way better. Add some in-between levels or ways to reunite the to parts on the next level, and you have a full fledge game premise. Really surprised you were able to implement the various mechanics across the levels.
This game took me back to the days of troubleshooting Windows XP, had to spam ctrl atl del until it responded. The same when trying to reformat and not knowing which of the functions keys was used.
Oh the memories, "those where the days". Why do people in general remember windows xp to be so good? None the less, and Win XP aside, thank you for the fun nostalgia trip.