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Jowl's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1536 | 3.266 | 4.000 |
Overall | #2723 | 2.654 | 3.250 |
Fun | #2787 | 2.518 | 3.083 |
Originality | #4649 | 2.041 | 2.500 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You can't control the direction of the bird, have fun jumping
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
Most fun game Ive played so far, the SFX and visuals are amazing, the biggest problem with this game are the bugs! The weird double jump, checkpoints, weird ass collision, et cetera, I will definitly check this out after you guys update it because this seems like a very fun game that just doesnt have the polish it needs because its a jam game
Actually, we still have no announcement or anything but we think we are going to develop this a little bit further in a weird direction, with both PC and Android builds!. We can't understate how excited we are that some people liked it, thanks a lot for trying it and we hope we can bring some good news (both by the end of the week and by like 5 months from now!)
haha I would killed to have those checkpoints working! I still have fun regardless of that fact, though! Good job with the audio, too.
I will pass this along to Joe, who compose the song, we also didn´t have time to put more sfx but we will add them by the time the rating period ends hopefully. Thanks for playing it!
shame this is the wrong build, despite the bugs this is a pretty cute and enjoyable game! i'll come back and play again when the rating process if over :)
Thanks, we are going to make some updates to the newer build so hopefully it will have some sfx and some more functionality as we intended it :D
I is a fun game, and im sure, it would made a great mobile game, if you fixes the little errors there are(whith collision, and checkpoints)
Thanks! (Sergio speaking), I am going to make an android build after some bugfixes so my parents can try it out!, also thanks a lot for playing it and taking the time to comment, all the team appreciates it a lot!
It could use some easier level design and a way to exit the game through the menu, but aside from that its a good game! Great job!
The checkpoints not working really really messed with the difficulty level, and you are right, we kinda ran out of time and quitting from game was on the "if we have time" list, thanks a lot for trying it and for the feedback!, we will fix both of those when the rating process is over and we can add a new build!
I think those things with the one block high walls were supposed to be checkpoints, would've been *really* helpful if they worked (maybe they do under Windows and Wine fucked up though). But apart from that, here's two tips for other people playing this:
· You can, in fact, jump twice.
· The platforms move when you jump.
Those "downtime areas" with the U shaped platform were intended to be checkpoints, due to issues with the upload, the latest build is not the one submitted, so the checkpoints do not work, I wish they did to be honest, because we designed the level with the idea of people having a healthy amount of frustration, and the checkpoints were a big part of that.
Also full disclosure, the double jump is a bug haha, we believe it has to do with the coyote time being weird. Thanks a lot for your comment and we hope you liked it!
> Also full disclosure, the double jump is a bug haha, we believe it has to do with the coyote time being weird.
Absolutely brilliant ^^ It does help when playing though, especially considering that the checkpoints don't work. Happy little accidents and all that :)
The "how to play" mentions move left/right with A/D, that is outdated, spacebar and escape are the only controls.