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Torchure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #785 | 3.432 | 3.432 |
Presentation | #812 | 3.695 | 3.695 |
Overall | #881 | 3.498 | 3.498 |
Originality | #1504 | 3.368 | 3.368 |
Ranked from 95 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
the torch joins the player with the ability to see and the gun breaks it.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
epic
But really, fun game. I think the main mechanic of the torch/gun could have been worked better. Most of the time I just walked around with the torch, came found a safe space, switched to the gun and spammed bullets. Maybe having a limited amount of times you could use the torch could help with that.
Other than that, the rest of the gameplay (walking, shooting, the enemies, visuals, sounds) were pretty solid and polished.
Good job!
Neat game. I included it in my GMTK compilation video series, if you’d like to take a look. :)
Thank you so much for including us :)
Neat idea and a fun execution on the theme :) I really liked the raycasted shadows and the general level of polish everything seemed to have!
I'm kind of curious how the game would feel if the zombies chased you when your torch was out and they had line of sight. I noticed I mostly just avoided zombies or spam fired my gun when going around the map. So perhaps adding some pressure might help force the player to make more delicate decisions of what to do.
Very cool idea though, y'all did a great job! I love seeing team games and hope you all keep together making games :)
Great game! I loved the idea. I have two suggestions to make though:
1. I think the player should start with the torch, rather than the gun. I often found myself switching to the torch as soon as the level started anyway. You need to see what's around you after all.
2. It might be a good idea to add some sort of delay time for the gun between the shots. Like, maybe I shouldn't be able to fire faster than 2 bullets per second. I realized the most efficient way to kill enemies was to just spam LMB as fast as I can.
Still, great idea, great presentation and tons of fun to play! Loved it!