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Double Hooks's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1187 | 3.491 | 3.491 |
Fun | #1534 | 3.057 | 3.057 |
Overall | #1674 | 3.145 | 3.145 |
Presentation | #2271 | 2.887 | 2.887 |
Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The aim of the game is to join together two keys in each levels
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Very fun! Last level was a bit more finicky than interesting, but that's my only complaint
Yeah, I struggled a bit to make interesting levels. I always forget that level design is a skill to master
Yeah, definitely a skill I could use working on, lol. As satisfying as the dozens of bounces were to watch, I think it might be easier to design levels around a hookshot with fewer bounces. Just my two cents though :)
Awesome effect and mechanics. But the controls are a bit slippery and the mouse aiming doesn't really work. Still a solid idea. Feel free to rate and comment on our game as well! https://itch.io/jam/gmtk-2021/rate/1082401
Frustrating platforming, but a good concept.
Very cool concept an fun to play. I'd love some more levels!
The platforming is quite hard, but it was possible to complete the game
Cool idea, but the platforming is not great and frustrating.
Fair point, I could have spent more time on the character controller.