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Match, Marry, Kill's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1631 | 3.198 | 4.091 |
Originality | #2257 | 3.056 | 3.909 |
Overall | #2367 | 2.866 | 3.667 |
Fun | #3162 | 2.345 | 3.000 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are joining people into matrimony.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Really cool idea and matches the theme very well. Also well polished.
If you are polishing further after the jam I think I have couple of suggestions:
I am a goldfish xD
Ended up with the last two cards being the same people over and over and I could only end the game when I got it wrong? It's an interesting idea however I would have liked more traits as a lot of homeopathy and scientific journals came up.
I liked how the cards looked with everyone's faces and names (which I assume may be randomly generated?), but most of the time it felt really random if I succeeded or failed.
There didn't seem to be much of a point for the timer than to add unecessary stress as I didn't know how long it would take to go through the cards, meaning I quickly read through the traits and mashed accept or deny based on a single matching trait from each. The description mentioned environmental clues, but due to rushing, I didn't spot any.
I did have, what I assume, the time traveler (since I unlocked that afterwards) return to marry himself, which was amusing.
Thank you!
Faces are indeed randomly generated from library of feature variants (which was super fun to make!) I recommend to play through few more times to spot all the details that are hidden there.
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how many people created this game?
It was four of us. :) Artist, developer and 2 designers
This was a really cool interpretation of the theme. I only discovered one type of card from the help section, but I was thoroughly surprised when I found that the choices you make have an impact beyond your score. I would say this game could benefit from some clearer explanation, though, as I was getting a better score by mashing the accept button every time than by attempting to matchmake on my own. It's a really cool idea but I couldn't quite grasp how to make the "right" choice.
Great work, regardless. Oh, and the UI was great!
This was a neat concept! Unlocking the vampires was a fun twist. The messages on the cellphone and the police sirens in the window was a nice touch.