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Slimed Together's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #2500 | 2.636 | 2.636 |
Presentation | #2521 | 2.773 | 2.773 |
Overall | #2660 | 2.742 | 2.742 |
Originality | #2794 | 2.818 | 2.818 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Two color-coded slimes have access to different areas. They have the option to be split apart or joined together. When joined they make a new color and they can go into new spaces.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Interesting concept, I liked the character designs choices and the audio is neat. Level design is also interesting, I went very far until I hit some of the bugs listed. Bugs happen, and overall I enjoyed playing the game!
Fun game! I liked the art style and background music a lot.
I couldn't get the two slimes to combine in the very first level. I hit space while the slimes were next to eachother, but they didn't combine. Am I doing something wrong?
You are not doing anything wrong! It is a bug that we sadly only discovered after submitting for the jam. If you touch the orange laser with the pink slime before combining for the first time you can no longer combine. If you combine first, and then touch the orange laser with the green slime, then the pink slime, the bug will be fixed.
I suddenly glitched onto the purple one and couldn't get out, wonder if it was part of the gameplay ? :D Anyway I suggest an even easier start to show what the player can do (the joining and double operation mechanics were fun, but not so clearly explained). Thanks for the game!
I love the sounds the slimes make :D
Thank you so much for the feedback!
I think the idea of joining and splitting slimes is a great.
However the second level (after the first very very short level) is maybe a bit too big to start with. I wasn't sure which levers activated which doors at the end of the level. I also couldn't get pas that level because at some point it looks like I wasn't able to join the slimes together again.
Not sure if it is because I misunderstood something.
I think the concept is interesting and I can see the potential, unfortunately I thought the map was a bit too big so I wasn't able to really comprehend I was doing pressing buttons and where I needed to go next. It would be nice to have smaller levels where we can get used to the mechanics first then expand to a bigger level.
Very good!
Nice game : )
fun game mechanic, a small tutorial about there abilities would be nice at the beginning. And an indication about what the different buttons affect. I was just walking around hitting random buttons so some indication would have been nice
Thank you, super helpful feedback! : )