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Life Of Slime's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1063 | 3.286 | 3.286 |
Overall | #1600 | 3.175 | 3.175 |
Presentation | #1644 | 3.190 | 3.190 |
Originality | #2278 | 3.048 | 3.048 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Enemies attack and join to you, the larger you grow the more difficult the game becomes.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Really cool idea for a platformer! The controls feel super tight and satisfying to use. I think it would be nice if I had an easier-to-use attack than slamming into enemies, since that seemed to damage me as well and was kind of difficulty to target correctly.
Game had a very interesting concept and executed it on that very quite well! GG
This was very challenging. Honestly I got a little too stuck on the final boss and wasn't able to beat it. Got a little frustrated. But it was fun enough that despite getting pretty stuck on some earlier parts, I HAD to get through and overcome as much as I could. Great work!
Great game! Really cool idea! The boss fight was difficult for me for a while, because I couldn't figure out how to survive the projectiles, and wasn't sure if I had to jump on the enemy, but then I got a strat of just jumping as if I was playing with a jump rope lol. The strat to defeat the enemies was also easy because I could just stand on the arrow platform. That said, even though the strat was easy, getting through the boss fight was not lol. Great job! It'd be cool to see the other elements of the level make more sense in that fight, but the difficult was pretty good. I also thought that maybe getting more slime gave me a larger health pool, but then I realized it didn't lol. Neat idea of having the enemies make you a larger target! That's a really cool mechanic! Well done!
really cool feedback thanks for playing :)
Nice one! Really enjoyable to play, good job!
Well put together game with surprising depth and difficulty. Definitely deserves more attention (only 11 ratings at time of writing). Its a bit weird having vines and chains so prominent in a platformer but being unable to climb them, felt a bit of dissonance there. But once I got into it, its a great game.
Really nice! I did have some difficulty with the quick controls but other than that the game was pretty fun. It had some small elements of puzzle which I enjoyed
Cool game! The controls feel very responsive and I like the fast paced gameplay. It's also very fun to knock enemies into enviromental hazards to kill them. Great job for making this in 48 hours!
Very cool platformer, felt a ton like super meat boy! I felt the biggest weakness was a disconnect between the feel and some of the level elements. The slow precise jumps that were required sometimes didn't mesh well. Overall really fun though!
I like that the slimes you defeat surround you, but I got to a point where I couldn't feel like I could kill the slimes fast enough. Some better feedback of when the enemy slimes are hit would help a lot I think
The one complaint that i have is that i would like more control in the air. Otherwise the gameplay is great, its a solid platformer with interesting slime mechanics to spice it up and go for an original fun-having-slime-tastic game. Great Job!