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Boundscape's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #540 | 3.565 | 3.565 |
Overall | #561 | 3.667 | 3.667 |
Originality | #578 | 3.783 | 3.783 |
Presentation | #875 | 3.652 | 3.652 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Joined together quite literally
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
so much fun! a simple idea that i think you just knocked out of the park. or should i say... swing ;)
Really neat game! I included it in my GMTK compilation video series, if you’d like to take a look. :)
Thank you!
The physics feel very fluid and natural. I enjoyed the concept and gameplay a lot. The problem I have is that there are spikes everywhere, I would have liked a safe space in the beginning where I can get used to the mechanics without being punished.
This game has one of the most interesting takes on the theme. Nice concept and great execution. A bit hard to understand the mechanics at first, but when you do everything becomes fall into place. Awesome!
It was very fun! I don't know how you did that in just 2 days, but bravo! I appreciate that you've added an option to use keys instead of the mouse buttons, it's a lot easier, well at least for me. Good job.
Cute :)
I liked your take on the theme; controlling these symbiotes- took a while to get used to, but as I did it become more and more intuitive.
I love this art style! And there's so much attention to detail, like the faces the dudes make when the friend dies and the transitions between levels are super smooth. The introduction as well was so well put together. The physics were really fun to play around with. This is a really unique take to the theme and I enjoyed it a lot.
Thank you!
I'm glad you liked the physics! It took a long time of just testing different settings to get it to play nice.
Pretty fun! Interesting idea. Once I got the hang of it and was a bit more naturalistic with the controls it got a lot easier.