I know it's called game jam, but you took that seriously with that funky jamming drum music xD great game, I liked the art style and gameplay!
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KeyChain's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #148 | 4.013 | 4.013 |
Fun | #201 | 3.886 | 3.886 |
Presentation | #252 | 4.143 | 4.143 |
Originality | #264 | 4.010 | 4.010 |
Ranked from 105 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The key and the anchors are all chained together.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
A fun, well designed puzzle game. The only thing that stood out to me was that sometimes it was hard to place and keep the anchors in place to move another anchor. It probably would be easier if the anchors had more friction and would stay in place better.
This was a fun puzzler. I got a little frustrated during the second-to-last level because of the sort of inconsistent response where I felt like I was trying to do the "wave-in-the-rope" trick but sort of couldn't most of the time because physics, except when it finally worked :D But the overall idea was very fun, I'd love to see where you'd go with it especially since you can take the anchors "out of the box" ^_^ (Thought that was fantastic)
Thank you for making this! Cheers.
Loved it - simple but very challenging. Great music find (reminded me of ape out)
Very creative idea and well executed. Your game also had a nice complexity progression which I'm sure can be expanded on further. I can definitely see this as a mobile game. Well done!
Incredible puzzle game! I could totally see myself regularly playing this on my phone lol My only complaint is the controls/physics are a bit floaty and bouncy. Having the anchors snap to the player's cursor faster and having more weight/less bounce would make this game even better. Also didn't think the music really fit the pacing of the game that well...almost like the drummers at the wrong gig :) Aside from those minor frustrations, amazing work with this!
This has got to be my favourite implementation of the 'tethered characters' concept! Presentation and puzzle design were on point, great work! Reminds me of those wooden rope puzzle toys.
A very nice and polished game! I liked the idea and the puzzles you have created a lot. Maybe add something to freeze one ball, while move the other one, because that was a bit frustrating at times. Anyway I really loved the art style and found the music fitting for the game.
Great work!
Wow, really nice puzzle game. It's intuitive, but yet takes some time to solve s puzzle. Therefore it is really good balanced. Only thing that could be changed is friction of the blue balls. Now I was almost done, but the tha balls fall of or moved and sometimes it feels unfair. But by adding some friction to them it's no more such a problem.
Overall good game.
Edit: I like your visuals too.
Really neat idea! Reminds me a lot of those puzzles where you have to figure out how to take it apart without using any force, which isn't really something I've seen in a video game format before! I think it would have helped if the physics were a bit less bouncy, but obviously video game physics can have issues like that and solving it might not be doable within a game jam. Really cool and novel entry!
Simple to pick up, but hard to master!
I like how you took a unique direction for the jam theme, and I found the puzzles to be very satisfying to solve! The art style is also unique and very well done!
You could easily expand this game into a full release! Great job on this game!
I really like the concept of this game. The mechanics of this game is not that hard to comprehend, but all the level designs are clever and challenging. Well done! I have to point out with a minor issue that the anchors of the chain seem so heavy that it keeps rolling somewhere I don't want them to go to and the chain itself feels a little stiff. But this is not a big issue and I really enjoyed the game a lot! I just wish there could be more levels :)
so genius! Combines instant feedback and strategy !
The level before the 3-balls level really interesting, at first time, I try to use inertia, not enough! then i found the exit portal, it break these boarder and make me impressed
( meanwhile, I also think it would be also interesting if there were inserted another level here which only use inertia to unlock)
This is probably the game that I played that matches the most the theme.
I feel like the chains are maybe a bit too stiff and the balls a bit too light.
Otherwise, I liked the art style, the puzzles are interesting, not too hard, not too easy.
Good game overall, I can imagine this becoming a full game, good job!
The ideas for the puzzles I thought were very clever, and I loved the art style.
That was a small but very good game, which integrates the theme of the jam very well into the gameplay mechanic.
I only have a few things to put out with: the chain sometimes feels a bit too stiff and sometimes the endpoints have rolled somewhere where i didn't want them to be, maybe a point that ties the endpoints tight would have made it better. Second: when the game just started to play a little more with the game mechanics in order to generate more difficult levels, the game was already over. I would have liked to see more levels that deal with your concept even more creatively. But i think it's also a good thing, if i wanted to keep playing. I understand if you haven't had enough time to make more levels. After all we are in a 48 hour game.
Overall i think this is a really amazing game. Great work.
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