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Bot-sa Nova's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #166 | 3.925 | 3.925 |
Overall | #253 | 3.899 | 3.899 |
Presentation | #391 | 4.000 | 4.000 |
Originality | #594 | 3.774 | 3.774 |
Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You connect directionally impaired robots to combine their movement capabilities, and get them to the goal.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Extremely charming game! Very good puzzle design, challenging, but still very doable. I love the art and music. Great work
Pretty nice game! Like the sprites and look of the game. Though, having the robots have different control schemes can be a confusing at first since I have to constantly refer to the left when making moves.
Thank you! Yeah, if we had more time I think we probably could have come up with a more elegant solution for showing each robot's controls
Took me a while to solve some of the levels, but this game looks so nice I had to keep playing even when I felt like giving up. Very well done! My one advice is that it would be nice if there was an "undo" button. Overall the game looks great, and the puzzles are creative!
Ooo, we didnt even consider making an undo button, we might have to implement that when we add more to this game. Im glad it was fun enough to keep trying each level, the looping music really carried in that department
i am a big fan of how this game looks, especially the sprites and the bossa nova music (that's what it is, i think), which really tie this up really nicely. took me a while to solve some puzzles but it still felt rewarding to solve them. i noticed a bug with resetting level 4, but i'm glad i can skip ahead if i want. i also noticed that level 7 has the controls wrong, but that's just minor. very well done :)
Yeah, we found those two bugs right after submiting unfortunately, that’s how it goes I guess. Im glad you enjoyed it so much, it was a joy to make
Yes, the main music in the game is pretty much "north american" bossa nova. For the menu music, I had more of a general muzak vibe in mind. I'm glad you like it!
This game is super well made! I love the little bouncy animations, the music, and the super cheesy "Yayyyyy" at the end of every level. Everything fits super well together and the mechanic is super unique, the puzzles are really well made too!
That "Yaaaayy" was Tobi's idea! I tried to make it sound as miserable as possible lol
Love it, really well done!
Very charming. It's a very neat puzzle game, well-put together. The side-bar lore/text/dialogue added a lot of character.
I wasn't quite sure what to do in level 2, so it was good that I could skip ahead to further levels. Each level was well-constructed, and had a good difficulty curve. The puzzles felt intuitive and felt good to solve.
The SFX and music were top-notch, and really elevated the entire experience. Good work!
Thank you, glad to hear you enjoyed it!
Very nice pixel art and a great concept. I think it could be greatly improved by having some kind of indicator on the robots themselves to show which direction they can move, and if you could move the robots together without them crashing into one-another
Thank you, and yeah those would be great additions! We had a lot of other ideas for this, but only had so much we could add in the timeframe for the Jam unfortunately
Great idea. It was a little unclear that mouse should be used to establish a link, but afterwards it turned out to be interesting puzzle!
Gotcha, thanks for the feedback!
Cool design and movement system! Sounds are great as well, not bad puzzle)
Thank you! We all worked very hard on this