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Nothing but Nodes's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #456 | 3.640 | 3.640 |
Overall | #757 | 3.560 | 3.560 |
Presentation | #1020 | 3.560 | 3.560 |
Originality | #1222 | 3.480 | 3.480 |
Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game centers around joining nodes together to increase score.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Very addicting! I was ready to keep playing some more!
This can turn out to be a really fun mobile game, if you continue to work on it! I could probably use a timer so the player has to use up their moves in a smaller time frame. Then, it becomes a race to see how many points you could get before you run out of moves or time. (Maybe, as a separate mode.)
Good job!
Nice game.
1, There should be some more polish.
2, Plus sign nodes should be more common.
3, The game lags at the start(Probably because there are too many nodes on screen).
Besides those, nice game.
I would be very happy if you would play my game.
Very cool! I love these nodes. That leaderboard is fake, no?
Thanks! The leaderboard is actually real, we host it using PlayFab for Unity. Unfortunately, the player's score rarely is posted to the leaderboard, but we hope to fix it after the jam!
so satisfying!
Cool game, but the map is really smal
Really nice game, LOVE the garphics, just circle, but great!
Overall, pretty good game :)
Really like the gameplay, and looks really good despite only being circles, good job!
a great game :D
thanks!
I had a lot of fun with this. Pretty simple to understand once things get started and satisfying to get some big chains. That said, a bit too random and possibly easy. I ended up with a run where I literally cleared the board (and was making a bunch of suboptimal moves to make sure I used up all my moved just in case). The fact I could destroy the hazards by simply timing a shot for a single number to get rid of them felt too easy. There also felt like too many move increases (or they were giving too many extra moves). Some balance work there but a fun core concept and well made for the time you had for the jam. Great job.
Thanks for checking it out! There are some balancing issues that we'll try to fix post-jam. We appreciate the feedback!
I really enjoyed this game! I didn't read the game page so I had a little trouble figuring out the controls without an in-game tutorial. I think this could easily be fixed just by putting an icon of a mouse clicking in game, then hiding it after the player does it once. Nothing too complicated.
I really liked the simplistic art and sound. The only nitpick I can really think of, is I wish I had less moves to play with. I think making it so it only takes a minute or two to play (if that even) would be a lot better. I wanted to play more, but I also felt like I didn't want to spend another 3-5 minutes on another run.
I think considering my only nitpicks are the lack of tutorial and "I wanted to play more, but have the playtime be shorter for faster runs", you guys did a great job! Well done on this, I really like it.
Thanks a lot for the feedback, we really appreciate it! We'll definitely keep all that in mind for our next games!
Ok, man at first I thought this was just gonna be a fairly standard .io style consume to grow bigger game, but, there is a surprising amount of strategy especially early on due to the limited turns, eventually you grow beyond those limitations, UNTIL YOU CONSUME ALL AND BECOME A GOD OF-*cough* ...uhm I mean, good game, 'tis fun, glad it's not infinite, I wouldn't have stopped XD
This is my eternal shame, the inability to collect the last few nodes, they who mock my power, forever just beyond my reach...
Thanks for playing! There are a couple of balancing issues and the game doesn't always end, but we'll try to fix those post-jam. We appreciate the feedback!