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United We Stand's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #498 | 3.600 | 3.600 |
Overall | #918 | 3.481 | 3.481 |
Presentation | #1206 | 3.444 | 3.444 |
Originality | #1420 | 3.400 | 3.400 |
Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Yes. In my game it is necessary to control three characters at the same time so that one will always depend on the other.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
the idea is very fun !
Thanks!
The game is really simple, but polished really well! The level is short but sweet, and the 2 lines defining when a character can or can't be controlled is cool. The concept is nothing new, though, and there weren't many extra gimmicks/mechanics. Still, Great Game!
Thanks for the feedback! I would have more mechanics, puzzles and levels but I ended up using all the time to polish this unique level. thanks for playing
Unique take on this mechanic, I feel like most of the ones I've seen with duplicated characters focus on connections between the characters' state, but this one makes it more about button puzzles, which felt unique to me. Also really appreciated the art, it had a nice and cohesive style to it.
Thanks for the feedback man and thanks for playing!
interesting mechanic, very fun to play!
Thanks for the feedback man!
very innovative gameplay!
Thank you!
This is probably my favorite of the "Play as multiple people" games I have played in this jam so far. Cool art, interesting mechanics, 3 people instead of the typical 2. Great game!
UoU thanks for the feedback!
I love the mechanic of being able to put some characters out of the "zone of control". I'd love to see this expanded to see what other kinds of puzzles you can build from that mechanic.
You will see someday, I plan to take the idea forward and make a complete game (maybe steam). Thanks for the feedback!