Very cute, I love the bee even though he's an absolute menace
Rogapol Interactive
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you become the heroes, after defeating the demon boss you become the demon boss, after defeating the heroes you become the heroes, after defeating the demon boss you become the demon boss after defeating the heroes you become the heroes, after defeating the demon boss you become the demon boss, after defeating the heroes you become the heroes, after defeating the demon boss you become the demon boss after defeating the heroes you become the heroes, after defeating the demon boss you become the demon boss, after defeating the heroes you become the heroes, after defeating the demon boss you become the demon boss after defeating the heroes
I spent a lot of time trying to beat this but I think the biggest problem with the difficulty is having the buttons randomized. It means you can get lucky and get a much easier or harder layout and that you can never get used to them (I assume that's the reason that you did it). If there were pre-set buttons I think it would make the game a lot easier, at least for those who are persistent.
With that being said it's a cool idea and very well made. The visuals and the music fit together perfectly with the gameplay and it feels very cohesive. Great job.
Super polished game the movement has a good sense of momentum which makes the grappling hook super fun to use. The combat strikes a good balance of difficulty that is rare in game jam games. And the way the skeletons fall apart is very satisfying. The platforming parts are really hard though and without checkpoints it makes them pretty frustrating. Overall excellent game.
Good idea, excellent execution. It is really hard to coordinate all your ghosts at the speed the game goes so if you're going to work on this after the jam I think having an option to make a ghost follow pac-man by clicking him would be good and maybe just slow the whole game down a bit so there's more time to think. Other than that this game is perfect and very fun.
Super good interpretation of the theme, well executed. If I could add something it would be some kind of wall / obstacle to hide behind as the zombies to give them a bit more of a chance. Sometimes the change from zombie back to human was a bit jarring and I would take a lot of damage before I realized I had switched. Still an incredibly creative concept and very well executed I can't believe this was made in javafx AND in 48 hours.
I love the concept, our team actually talked about doing a reversed "idle game" and calling it an "active game" as a joke but I feel like this is an actual manifestation of that concept. If there was a little bit more to micro manage to make this hectic I think it would be a great experience but as it is now it's just a bit too easy. Still very well done for the time frame.
There are a lot of moving parts here for a game jam this is very impressive and more so considering how smoothly everything works. I did see the comment about audio before playing, it would be good to have audio on by default because of how important it is to the atmosphere but this is very good and did actually make me jump.