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A jam submission

Twin SnakesView game page

A co-op game of Snake
Submitted by Octavic — 21 minutes, 18 seconds before the deadline
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Twin Snakes's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#32942.4173.625
Fun#33932.2503.375
Overall#40442.1393.208
Originality#50161.7502.625

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
A 2 player co-op game of snakes where you must join together at the end

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted

Really liked the game. Looks simple, but flashy and polished. I really liked that. I wasn't able to complete it because i didn't had a second player to play it with me, but i can see it being pretty fun with another player. Can't wait to see more of this.

Submitted

Great idea having the two snaked join together to complete the level! We played this two-player and it was a lot of fun : )

Submitted

The metal gear franchise is looking a bit different today

Submitted

Love the visuals and the incorporation of sound effects! Trying to play it as a single player was difficult, as most co-ops are with only one person, but I made it far enough to get a feel for the mechanics. It was tons of fun, good job!

Submitted

Cool game idea! I think we started in a pretty similar place with our game, and it was really hard to control two snakes separately...

It would probably be a lot easier as a 2 player game. I think one thing that made it really hard for me was that WASD controlled the snake that started on the right, and arrow keys controlled the left snake...which is the reverse of how it is on a QWERTY keyboard, so I kept mixing those up.

I love the aesthetic/glow of the game!

Developer

Thanks man! We actually did design this as a 2 player co-op game, guess we didn't make it that clear haha