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Divine Gardener Studios

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A member registered Feb 02, 2020 · View creator page →

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Thank you for the suggestions! We're glad you enjoyed the experience!

The boomeranging was definitely comedic!! Good job on creating such a complete experience!

Thank you for the feedback! We're glad you enjoyed the ~vibes~ :D

Thank you!!! :)

Thank you!! We definitely hope to add more now that we're past the game jam.

I was not expecting the side controls to spin the camera, it was very strong. Trying to go backwards made the entire view glitch out too. But it's a great concept! I enjoyed watching the guys down the line boomerang around while traveling.

Love the ghost's options and the co-op feel! I had slight issues with the colliders on the trigger plates in the second level; if both characters are near plates of the same color, it gets a little glitchy. Around that slight hiccup, it was a lot of fun!

Love the visuals and the incorporation of sound effects! Trying to play it as a single player was difficult, as most co-ops are with only one person, but I made it far enough to get a feel for the mechanics. It was tons of fun, good job!

Fun art style and interesting concept! If you wanted to come back to this project, I think it could be great as a multi-level game. 

It's not totally random! When the chain reactivates, it jumps to the closest pole, even if it's a little out of normal range. Thank you for the feedback!

It is a fun game and I love the spider theme. It would be nice if there was some player feedback to tell me which spider was currently selected.

The movement felt good and I love that you made a 3D game. Super cute and innovative idea.

Very atmospheric (the flashlight looked fantastic) and I loved the grenade it was so satisfying when there was a horde behind me. 

This game was super fun, original, and the fire and using portal effects were beautiful 5 stars all around I wish there were more levels

The hint was helpful. I still struggled quite a bit to drive the truck but I really like this concept and think it has potential.

Thanks so much! The stained glass was the major time sink for the art side of the game so I am glad you liked it.  We would like to expand and add a story in the future :)

Super cute art style and dialogue :)

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Thank you! Yes, the game will select the closest pole. The idea behind having smaller side poles was so when the player is released and goes over there to get a pick-up, they would want to hurry back before they get stuck over there -- or they would want to stay over there to try to hide from the enemies (they spawn in a radius from the center so if you are by an edge, there should be less enemies).

The opening and explosion effects were very pretty. The movement was challenging but I feel that it helped add to the space atmosphere you were going for.

Very original concept for this jam. I haven't seen another one take this approach yet.

What a fantastic game. All the mechanics really flow well together. If this was a mobile game I can easily see myself sinking a lot of time into playing it.

This game was super fun I liked being able to collect a large hoard.

Thank you!! I Am Lost is a product of Global Game Jam 2021 and was made in a weekend, hence the short play time. We're hoping to return to the project some day and further flesh it out!