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A jam submission

Spirit BondsView game page

Guide a spirit through the underwold
Submitted by Obvious_San, LuBu (@LuBu_1988) — 1 hour, 43 minutes before the deadline
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Spirit Bonds's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#994.3964.396
Overall#2933.8623.862
Originality#3023.9813.981
Fun#12223.2083.208

Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You are a ghost and you have to keep your connection with the world of the souls or else you can't travel into nirvana

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 7 to 1 of 27 · Previous page · First page
Submitted(+1)

Really beautiful

Developer

:)

Submitted

Really cool, clever and well-presented! Always amazing seeing 3D & VFX integrated to a 48h jam game.

Developer

aaaw, thanks :)

Submitted

Really like the visuals!

Developer

Thanks :)

Submitted

Love the art-style and the puzzle ideas! The controls on the web browser are a bit wonky. Played it then with the downloaded version and quite enjoyed it.  Short but Quality Content.

Developer

Thank you so much <3

Submitted

Really well done on the visuals for a jam game. Sadly the controls leave quite a bit to be desired, the clunky mouse aim really took away from what otherwise wouldve been a really enjoyable experience. The pacing couldve also been a tad bit faster. Altogether you've made a really great game though, I liked the puzzles and the premise was quite original.

Developer

Yeah, the controls are not great with keyboard and mouse. But thanks for playing and the feedback :)

Submitted(+1)

Good visuals and design, and I think it fits the theme well, but I had a lot of trouble controlling the cursor on the web version (mouse and keyboard), full screen helps, but was still a little off.

Developer

Thank you :) Yeah the mouse and keyboard controls are a bit difficult in the browser version. The best way is to play the windows build with a controller! Thanks for the feedback :)

Submitted(+1)

I only played the browser version, so I was hit by the bug, but in the short while I had it was quite enjoyable! The visuals were awesome and surreal, and the puzzles were clever and just challenging enough that it took me a bit of trial and error to get through, but never so long that they felt unfair. I did have some frustrations with controlling the cursor selecting the next pillar, and found it to be a little too sensitive to movement. Overall, solid puzzles and a beautiful look made it a lot of fun. Good job!

Developer

Thanks for playing and for the feedback :)

Viewing comments 7 to 1 of 27 · Previous page · First page