I really liked the art style and overall concept of the game. I also appreciate that you have the option to use bullets, but get less points if you use them. I think it is probably because I use touchpad, but i found the spaceship a bit hard to control. Other than that, I think it might be helpful to have a health bar.
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StarChains's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #639 | 3.500 | 3.500 |
Overall | #871 | 3.500 | 3.500 |
Originality | #1024 | 3.563 | 3.563 |
Presentation | #1218 | 3.438 | 3.438 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Our brainstorming got us to the idea of having a twin stick shooter, where you compel all the enemies to your side, rather than fighting them.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Quite fun! However, at least for me, the game seemed to crash after a certain number of enemies were add to my train.
This game is FUN indeed. The control is so smooth and the speed is ideal even making a sharp turn is quite easy, which makes avoiding the impending attacks much easier. As for the visual, it surely stands out in its own class. The pleasant glows, the choice of colors, and the appropriate blurring effect add to making this game more enjoyable. I say that is quite creative. I even took my time to roam around just to see what's in store coz they are 'drawn and painted' quite nicely. Developer's choice to make the site's background in that way is pretty nice coz it naturally extends the galaxy feel. The idea of linking compelled enemy ships into ours is pretty brilliant and I see how it clicks with the theme of 'Joined Together'. I agree with the background music and the sound effect when player use the hypnotizer. It is cool.
Suggestion:
- Include 'a,s,w,d' in the 'tutorial' so that players like me know that they can move because in the first life, I died not knowing I can move the spaceship hAhah.
- Maybe add a booster with a recharge ability? I'd like to flit away from enemies and enjoy the thruster view and sound
- As for the sound effect of shooting, being shot at, I neither like it nor dislike it (I guess I'm neutral bout it)
Another one is about the crash like mentioned by Quentin Delvallet, I've had the crash every time my team exceed 9 or so and other time, it is just me crashing into the enemies hahaa.
Overall, this is a PRETTY GOOD JOB TaterToga, bloodylove56 (@Bloodylove56), Yesterday Development (@YesterdayDev). :) Impressed with the work.
Super cool idea! I love the aesthetic and idea of hypnotising the enemies.
Cool mechanic! It's very satisfying to get a long chain of ships. I think some screen shake would have gone a long way, but it is a game jam. Great job!
This is some space vegetable soup with cool graphics I would like to have another bowl xD
I wonder if everything gets bigger will make this more fun?
Unfortunately game crashed after 30 seconds ;-; that happens
frame-rate was a bit lacking in my playthrough at least.
cool concept though
Fun and engaging! The visual are great. I love space! It got chaotic real quick but in a good way. I like it.
Hey, at first I though it was way too easy with the hypnotize, then I lost all my new friends in a second xD Nice execution anyway, it feels nice to play !
I had a crash at some point though, "Maximum stack size exceeded"
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