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Spooked In Space!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #550 | 3.871 | 3.871 |
Overall | #734 | 3.571 | 3.571 |
Originality | #922 | 3.614 | 3.614 |
Fun | #1174 | 3.229 | 3.229 |
Ranked from 70 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Four people made assets and code for this game after the theme announcement without communicating with each other. Then we challenged ourselves to join all of our work together in one cohesive game. Furthermore, in the game you’ll be trying to get to a party by solving puzzles that require you to join together objects when you don’t know where they are in relation to each other at the start.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
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Comments
This was amazing! I loved the adorable low-poly art, the fantastic music, the crunchy sound effects, and the delightful weirdness of it all. The core mechanic was also really unusual and interesting. That last section really broke my brain in the best possible way! I do wish there was more of an indication that you need to pick up the glue to get through the E, since I had a hard time figuring that out and almost quit before the really good part.
Awesome job! The story and puzzle design were both handled really well and I had a great time rolling around as a space pumpkin.
This is really cool !!
Wowie! What a fun game! It was a big revelation when the pumpkins crashed into the same room as me! Such a unique game!
Super cute game and clever interpretation of the theme! It got really difficult and frustrating at times when the bottle didn't want to go in a straight line haha
I would love to know which parts of the game have been made separately. That is a really original concept for the theme!
We each took 2-3 hours by ourselves and did the rest of the jam together.
I made the concept and code for the glue sticking to things, the sound effects for that, and some back end scripts.
Bonicle made 3D models like the pumpkin, main character, the slime/green ball, and a bunch of other odds and ends.
Yaen made like 8 different tracks to a song that layer together. Due to a stupid mistake/bug with references only 3 of them made it in at the end, so we’ll get a sound cloud link for those.
Jonas made the buttons and camera system for controlling other objects.
The result we came up with after presenting our stuff to each other was basically a marriage of all of that. 😅
A lot of content for 48hrs! love the theme of the game, sometimes it felt a bit awkward to move objects but the game felt very well made, great job!
Really clever way to fit the theme!
The art style on this one is really pretty, the game feel is great as well. Congrats!
i didnt participate this year because im busy with other stuff at the moment but very fun game and that mechanic gets pretty tough at times xd
Really fun game, was confused at first but managed to figure it out, the art and music are really amazing
The game looks really cool and has a pretty unique style! But the game wasn’t much fun because there was only walking and stepping on buttons. Walking on the bridges was not very satisfying more frustating. Other than that nice theme interpretation and nice atmosphere. Would be very cool if you play and rate my game too :D .
The game looks fantastic. Really cool! I was a little confused as to what to do, but the little text bits that popped up did help a lot!