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Your screen is not private's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #398 | 3.896 | 3.896 |
Overall | #1679 | 3.144 | 3.144 |
Presentation | #1691 | 3.164 | 3.164 |
Fun | #3114 | 2.373 | 2.373 |
Ranked from 67 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
the enamy has connected "joined together" to the player main screen. the Player has to becrafull when entring his code
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Nice idea. But falls behind because of the lack of clarity. Even though tutorial is there, it takes 3 to 4 games to understand what exactly is going on.
Cool concept but at first i didnt understand other then that its amazing
Not straight forward, but pretty clever. I felt like a code breaker while playing this x3
Good stuff <3
Super fun, I have no feedback lol, just add audio and its amazing.
that is feedback...
This a very original and cool idea.
Very cool idea, don't think I would have figured it out without the hint option though. I think a bit slower introduction to the mechanics would be better. Still nice job on the game!
Love the take on the theme. I feel like this game suffers from one of the more common jam problems, of assuming everyone else will be as competent at your game as you are. Toning down the difficulty would have gone a long way here.
I feel like this game has a lot of potential, but falls just short. The theme were by the opponents can read your input and use it for their own is interesting. But I feel like this is more frustrating then actual competitive. I feel like if there were more ways for you to influence your opponent, and the opponent to influence you this would be a kicker of a game.
At last the game as a whole doesn't really feel like a standalone game, but as something to be used in something much bigger.
All in all I really like the design and something you should be proud of, even if it didn't turn out perfectly. Showing a design that doesn't work can be just as valuable as one that does. But I definitely feel that this game with a bit more thought and polish that this game can be amazing.