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A Boy and A Ghost's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #3239 | 2.316 | 3.714 |
Presentation | #3340 | 2.405 | 3.857 |
Overall | #3410 | 2.405 | 3.857 |
Originality | #3523 | 2.494 | 4.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Joined Together
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
A straightforward and easy to understand game! the controls are simple. the idea of switching between characters is reminiscence of fire boy & water girl, which is a very interesting concept.
One thing is that I'm unable to tell which character I'm currently in control of as there is no indication unless you move or have been keeping track. not a big issue though, could be considered as part of the challenging aspect of the game.
Very addicting, I could probably play 50+ levels of this. well done !
It's sometimes difficult to tell which character is "in control" unless you're moving, and, because the only obstacle the ghost can't pass through is the button and door (which the inactive boy can use) I found myself only using the ghost and switching with E. A decent short game, keep up the good work!
This was well done! Good premise and the explanation up front was very straightforward. I would say the hitboxes for the spikes are too large. In general, hitboxes should be in the player's favor, so if they can get those just-barely moments that feel fantastic! Getting killed because the hitbox went further than the visible sprite always feels bad, but an overgenerous one can make for a relaxed experience!
I like the core idea of the game, it took a bit of getting used to but I got the hang of it pretty quick
That's and idea I wouldn't have thought of.
Very interesting game, good puzzle implementation with the different character quirks.
Finding it very hard to keep track of which character is currently being controlled when having to switch between both characters and their positions on screen. Perhaps simply shading the inactive player would help.
Otherwise, perhaps you need to tick, this in your game submission for your web file so we can play the game in browser: