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World Flutist's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #11 | 4.500 | 4.500 |
Overall | #358 | 3.802 | 3.802 |
Presentation | #858 | 3.656 | 3.656 |
Fun | #1133 | 3.250 | 3.250 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
This game joins together music and gameplay. To play the game, you must join together two notes with your flute. You must also manage an ecosystem, that has co-dependent elements.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Nice Idea, by adding music element to the game make this game stands out from other game.
Good Job!!
Thanks for playing! :D
Poetic and relaxing game.
Remind me the ocarina mechanism in zelda. Which I love.
I don't know If I reached the perfect ecosystem (probably not since the game didn't congrat me for that :P) but I tried every combinaisons and end-up with my perfect island (I did not play the fire melody at the end don't worry. Haha).
Thanks so much for playing! I'm glad you were able to create your perfect island, which is what really matters!
(Thanks for sparing the island at the end. I think it is technically possible to get the perfect ecosystem ending while its on fire, which is the true chaotic ending in my mind. XD)
This was a really beautiful experience. The fact that you made the music in the jam was impressive. It was a simple game, but watching the patch of land in the middle of the sea turn into a precious island by playing elemental notes was something else. It spoke to me in another level, telling me that every part of something, even if it's not pretty, is an important part. I hope this gets the recognition it deserves. This was one of the best games i reviewed.
Thank you so much for playing and for your kind feedback. I'm so glad the game spoke to you, and the interconnected environment theme stood out. It means a lot!
This feels really nice, and it's the first sim type game I've seen this jam. Great job on the music, and the art fits the feel I think you were going for. The icons you see when selecting notes were great, they gave just about the right amount of information away ahead of the player committing to the action.
A lot of people seem to have suggested giving the game more direction, which I agree with. The ending is nice, and I found it quite intuitive to get to (just be increasing the amount of "things" on the island) but it was perhaps too simple. I think a minor change that could benefit the game would be something along the lines of random events, say bushfires you'd need to put out or an invasive species you'd need to kill off (although that one might be a bit against the tone). Just something small that would give more weight to the song choice the player makes at a given time. It's a jam game though, so I completely understand why that sort of thing isn't in this build but it might be a fun idea to toss around for any future versions.
Ultimately this game feels super unique, with excellent presentation, and an inspired take on the theme. There are a great amount of things you can do, and they fit nicely together with a good interplay between them. The gameplay feels really chilled out, and supports a consistent mellow tone. Well done to all involved :).
Thank you so much for playing, and for your kind review! In retrospect, I agree it definitely would have been nice to introduce some factors out of the player control, so the player can proactively try to "fix" the situation (invasive species is an interesting idea!). An overpopulation situation was tossed around during development, but ended up being scraped in favor of keeping the game more streamlined and intuitive. Glad you enjoyed playing! :D