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ThisAssembly's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1633 | 3.316 | 3.316 |
Fun | #2029 | 2.842 | 2.842 |
Overall | #2306 | 2.895 | 2.895 |
Presentation | #3065 | 2.526 | 2.526 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as a Robot consisting of (up tp) four seperate parts that can join and move together.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
A very nice game! I liked the puzzles a lot and had much fun with the jet-pack. Maybe let the player change between robot parts, because sometimes wanted to split the head from the jet-pack, but could only split the wheels. I loved the lore and that the robots name is Robert ^-^
Great work!
Took me a bit to get used to "s" being both assemble and disassemble, but I had a lot of fun with this! Great puzzles, polished aesthetic. Good job!
Really smart puzzles here! Pleasant yet simple art style. I love the direction you took with the theme, definitely one of the most creative concepts!
Great concept. This is fun, with a good level design. Unfortunatly there is no sounds/music ! Though great game.
Fits the concept pretty well. The level with the saws provides a bit too much time pressure for not-devs, especially with the (intentionally) clunky air controls. Died at least half a dozen times just getting the rocket part stuck on an edge, losing the treads and being unable to move. Except for some of those frustrations, a pretty decent puzzle game.
Yeah, we definitely wanted the last level to be very difficult. We considered giving the player more time a few times, but initial play tests went well enough that we felt we hit a good balance between challenge and fun. Mastering the early part of that level felt really rewarding to me. It's very possible that, had the playtesters struggled more, we would have given the player more time. I might go back and polish the game up a bit after the Jam - there's a few other Ideas we could never implement.
And yeah, the whole getting bugged into the floor or walls thing happens a little too often, and we should have fixed it.
Really liked the consept, the controls were a little buggy, but it wasn't a huge problem, well done! :D
A fellow PyInstaller user ! I really like the concept and art, that's a neat little game, well done!
This is a fun puzzler nice
Really fun puzzles, good job
This is a great idea, well done!