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A jam submission

Join'EmUpView game page

Use your psylink to force ennemy to join you and fight for you.
Submitted by Frelude, Madélou — 19 minutes, 23 seconds before the deadline

Play game

Join'EmUp's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#9253.6113.611
Overall#14923.2223.222
Presentation#15743.2223.222
Fun#20452.8332.833

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
We must join ennemies with you to make them fight for you.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted(+1)

The visual style is nice as is the idea, the mini-tutorial and multiple control options are all good. But it is just too hard to build up any components to customize your ship, the collision damage in particular is a problem. And the pieces are already starting to be there as the enemies you can capture have different fire patterns.

Submitted(+1)

I can't stop playing this one, the mechanics are so good even the artstyle too.  ~Do give a play to my game also :)

Submitted(+1)

I really like the mechanic of grabbing enemies to use as guns! Its a great idea in concept and makes for very fun gameplay. I did think the game was much too difficult though. The rate of fire of every enemy is so high that it becomes almost impossible to keep your captures enemies for more than a second or two. Also half the time when I did manage to capture an enemy it would just slam into one I had already captured and I would lose both of them. Honestly the best strategy for getting through the levels is to just never attempt to shoot any enemies and instead focus on dodging and capturing only for the purpose of removing an enemy from the screen. The art and sounds were really good and I loved the concept so good job overall!

Developer(+1)

Thanks for playing and for the valuable feedback. I totally agree with your points (when I got the time to play-test it (after the submission :s ), I did the same), I plan to rework on it a bit, and will try to address those points, debug it, and polish it.

Submitted(+1)

It's a great twist on a classic genre, liked the game a lot. I do think it needs a bit more of feedback when you take damage because I died sometimes without noticing exactly what happened, but outside of that, it's really cool! With more levels and more enemy variety to steal, it could become even better.

Developer

Thanks you for playing and feed back.I totally agree with you :). 

Submitted(+1)

Great ideas, would definitely like to see the levels scale a little more, and the upgrade system was a cool touch! Well done!

Developer

Thanks you for playing and feed back :)

Submitted(+1)

I really like games where you can build your own ship, so this was pretty interesting! I did feel like it was very easy to lose the parts you'd collected through collisions with things. I died a lot but I'm not sure if it was ever because I got shot to death! It seems like there's definitely room to do interesting things with the upgrades.

Developer(+1)

Thanks you for playing and feed back. Yes, the level design need some work with a difficulty progress more...progressive 😅.

Submitted(+1)

Clever take on an old genre. Maybe some invulnerability frames and other tweaks would make this game really great. Good ideas for sure.

Developer

Thanks for playing and feed back. Yes, I agree with you.

Submitted (1 edit) (+1)

Very fun shooting with clever system.

 I enjoyed but it has 3 levels? I couldn't see ending or result scene.

Developer(+1)

Yah, thanks for playing and your feedback ! We had 2 more levels done, with some other creatures and patterns, with a tiny boss fight at the end. We were running late, I added/fixed some tiny stuff instead of testing. I finished the export at ~20 minutes before the deadline, and got a big bug occurring only in the executable version (my favourite bug :s ). So there is only 2 levels and the game cycle on the 2nd one, and you are stuck when there is no upgrade any-more. My bad (one day I will not make this ******* mistake)  ! Glad you enjoyed it a bit.

Submitted(+1)

I love bullet hells, so this game is an instant win for me. The joining mechanic has the potential to be really cool, I love the strategy involved in placing the enemies in the bubble at the best place to maximize firepower, but the controls are awful, the enemies almost never get attached when they're in the bubble. I'm not sure how you implemented the join mechanic, but if you revise in the future, consider using a boolean physics sphere check or trigger collider with a little extra range outside of the bubble visual, it's better to give the player some extra room to make mistakes in games like these. Overall really great, can't wait to see what you guys make in future jams!

Developer(+1)

Thanks for playing and your feedback. It's really appreciated. Agree for the join mechanic, there is a trigger collider, your are limited in number, but you are right, it can be tricky. This was my first shoot'em up, and 48h was really too short for me, but a great experience. I plan to work a bit more on it, to fix the progression issue, and above all, make it the game we have in mind, and make the most of the core gameplay.

Submitted(+1)

Great Concept!

Developer(+1)

Thanks you :)

Submitted(+2)

Really nice game, definitely deserves more ratings. The musics nice and the twist on the theme is just really creative. A very original concept as well. I like it! ^^

Developer(+1)

Thanks you for playing and feed back ! I'm glad you like it :). (I hope we will have more rating 🤞🏻🤞🏻🤞🏻)